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  1. #35
    Player
    Koopatroopa's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Koopa Troopa
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Only if you do the side rotation twice in a row, which is not desirable since the rear attacks got boosted a lot. Assuming a global cooldown of 2 seconds doing a side and a back rotation take up 12 seconds. The buffs (dragon kick and twin snakes) have a duration of 15 seconds, which means you can squeeze in 1 additional move without loosing the buffs. If you want to squeeze in 2 additional skills, you need a global cooldown of 1.875 seconds, i don't know how much skill speed you need for that or what kind of global cooldown players with ilvl 90 gear have
    Your start is always going to be weak no matter if you do side twice or start back. I'm not sure how that is even relevent to what I said.

    if you start back and go snap into the side rotation and end with demo/fracture, you still have enough time to do a full rotation again. With GL2, you will have time to refresh your HoD, and still apply demo/fracture. GL3 will give you time to ID or HF, and demo/fracture.

    With GL3 you will be able to do a full side/back rotation, with demo/fracture while using alternating HoD/ID/HF as you switch to back. I'm not sure why you think you need crazy SS because I don't have any. The standard rotation I'm talking about is DK-TS-Demo/Fracture-BS-True-Snap. Again, how you start doesn't matter because your DK or your BS won't be strong anyway. It makes more sense to do a double side so all your backs/dots hit harder.
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    Last edited by Koopatroopa; 12-20-2013 at 11:02 PM.