Well, I only spent 20 minutes poking at various approaches, but that seems like a "winner for now" -- honestly not much different than a pre-2.1 approach. On the side, there's actually another significantly more convoluted timing for TD/FR that gets +0.1 more PPS, but it's not even worth typing.
If you use TD every time it drops immediately, and you only use 1 off-cycle attack (FR) for DK-cycles (2 sets) -- in other words, for DK-cycles where you DON'T use TD, you use FR instead, then you can gain the +0.1 more PPS. #notworth.TD has a duration of 30 sec, so you need to refresh it ever 5 cycles if you just try to keep TD up. You calculated it for every 6 cycles, but what happens if you do so ever 5 cycles? What is better: Alternating with FR every 3 cycles or just sticking to keeping TD up every 5 cycles?
This basically requires that you track how many attacks you are using within a DK cycle, and you can't just use the off-cycle attack at the same time in the cycle (e.g. "right before DK") -- you need to stagger it earlier and earlier until you get a TD span overlap that allows a FR, and then you need to make sure you don't use 2 off-cycle attacks between DKs. It's kind of only reasonable on paper.
As a general note, since Bootshine and True are "often" (always) intended to be used every other set now, instead of "when the fight is stable for some minor +DPS", this creates a more sensitive risk for DK/TW buff uptime re: mechanics. As a result, it's worth considering dropping FR and only using TD for fights with lots of mechanics or where you're not comfortable with achieving 100% contact time, because if you inject FRs around then you may drop DK/TW here and there, which removes any purpose for blowing the TP on Fractures.
		
		
			
			
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