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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Naryoril View Post
    so basically this is the most sensible cycle right now?
    Well, I only spent 20 minutes poking at various approaches, but that seems like a "winner for now" -- honestly not much different than a pre-2.1 approach. On the side, there's actually another significantly more convoluted timing for TD/FR that gets +0.1 more PPS, but it's not even worth typing.

    TD has a duration of 30 sec, so you need to refresh it ever 5 cycles if you just try to keep TD up. You calculated it for every 6 cycles, but what happens if you do so ever 5 cycles? What is better: Alternating with FR every 3 cycles or just sticking to keeping TD up every 5 cycles?
    If you use TD every time it drops immediately, and you only use 1 off-cycle attack (FR) for DK-cycles (2 sets) -- in other words, for DK-cycles where you DON'T use TD, you use FR instead, then you can gain the +0.1 more PPS. #notworth.

    This basically requires that you track how many attacks you are using within a DK cycle, and you can't just use the off-cycle attack at the same time in the cycle (e.g. "right before DK") -- you need to stagger it earlier and earlier until you get a TD span overlap that allows a FR, and then you need to make sure you don't use 2 off-cycle attacks between DKs. It's kind of only reasonable on paper.


    As a general note, since Bootshine and True are "often" (always) intended to be used every other set now, instead of "when the fight is stable for some minor +DPS", this creates a more sensitive risk for DK/TW buff uptime re: mechanics. As a result, it's worth considering dropping FR and only using TD for fights with lots of mechanics or where you're not comfortable with achieving 100% contact time, because if you inject FRs around then you may drop DK/TW here and there, which removes any purpose for blowing the TP on Fractures.
    (0)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    This results in 162.9. Gained a lot for that optimization and increased TP/s? ... >_<.
    That seems really insignificant, lol.
    I'm surprised since it's still a fairly strong attack, though Bootshine is already higher and the other two dots are way ahead.
    (0)

  3. #3
    Player
    Aramaki's Avatar
    Join Date
    Dec 2013
    Posts
    7
    Character
    Shin Yuki
    World
    Odin
    Main Class
    Monk Lv 80
    DK TW DM TD
    BS TR SP
    DK TW SP FR
    BS TR DM
    DK TW SP TD
    BS TR SP
    DK TW DM FR
    BS TR SP
    DK TW SP TD
    BS TR DM
    DK TW SP FR
    BS TR SP

    What are all these abbreviations?
    Just got to 50 and trying to compare what the skills are (haven't played much much or bothered with a proper rotation before, just lazy leveling through daily roulette).

    DK is Dragon Kick, BS is Bootshine, DM is Demolish I'm guessing, but that's as far as I can make out of it being a new monk/pugi and all.
    (0)

  4. #4
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aramaki View Post
    DK TW DM TD
    BS TR SP
    DK TW SP FR
    BS TR DM
    DK TW SP TD
    BS TR SP
    DK TW DM FR
    BS TR SP
    DK TW SP TD
    BS TR DM
    DK TW SP FR
    BS TR SP

    What are all these abbreviations?
    Just got to 50 and trying to compare what the skills are (haven't played much much or bothered with a proper rotation before, just lazy leveling through daily roulette).

    DK is Dragon Kick, BS is Bootshine, DM is Demolish I'm guessing, but that's as far as I can make out of it being a new monk/pugi and all.
    TW = Twin Snakes
    TR = True Strike
    TD = Touch of Death
    FR = Fracture
    SP = Snap Punch

    I would not follow that "rotation" though. There's not reason to reapply TD before it expires, or always use it after a finisher when you can slot it anywhere. Fracture is a really minor DPS gain and a dps loss when TP is an issue and don't dot blindlessly when there's invulrenable periods or similar.
    (0)

  5. #5
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by EasymodeX View Post
    Fracture is a DPS loss post-patch.
    How do you figure? It's still as strong as the crit bootshine with about 15.3% crit (which is not really that hard to get) and it still beats out Dragon Kick, Twin Snakes, Snap Punch and the buffed True Strike in terms of damage/use.

    In a longer fight it's too expensive TP-wise, but how is that any different from 2.0? You still didn't use it when TP was a concern.

    Edit - Unless you meant Impulse Drive. And yeah ID sucks now.
    (0)
    Last edited by Powercow; 12-19-2013 at 05:33 AM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  6. #6
    Player
    Wingszerodrive's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Eversongs Neuphora
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Powercow View Post
    How do you figure? It's still as strong as the crit bootshine with about 15.3% crit (which is not really that hard to get) and it still beats out Dragon Kick, Twin Snakes, Snap Punch and the buffed True Strike in terms of damage/use.

    In a longer fight it's too expensive TP-wise, but how is that any different from 2.0? You still didn't use it when TP was a concern.

    Edit - Unless you meant Impulse Drive. And yeah ID sucks now.

    yea i usually skip fracture now due to tp long fights.... but i usually apply it in the begining and when i have the 3 GL or when i have to move for a period i know i will lose GL
    (0)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by EasymodeX View Post
    Fracture is a DPS loss post-patch.
    Good cause I hate trying to work it in and I can never tell when the animation goes off lol

    nothing really changed for me except i have to remember to use demolish from behind

    i feel bad for those monks who only did the side rotation, it'll take a while for them to get used to the changes
    This keeps tripping me up. I didn't only do the side rotation but I have to keep reminding myself to move for Demolish.
    (0)

  8. #8
    Player
    Zartan's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Peter Griffon
    World
    Faerie
    Main Class
    Warrior Lv 50
    That's what she said.
    (1)

  9. #9
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    nothing really changed for me except i have to remember to use demolish from behind

    i feel bad for those monks who only did the side rotation, it'll take a while for them to get used to the changes
    (1)

  10. #10
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Ok ok so 2.1 version of mnk rotation set us still the same, with the exception of dropping FRACTURE!. Why is that? Would it make it more easy to keep DK AND SNAKE BUFF UP?
    (0)

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