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  1. #31
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Leiron View Post
    It was always safe to work in extra abilities Giantsbane.
    BB>BB>SE provided the same cushion as RoH>RoH>RoH.


    EQ had actual enmity management.
    Not sure anyone remembers that game.
    BB>SE (fracture on demand) provided more damage at the cost of less threat. If you stuck to BB>BB>SE if you had built up a significant threat cushion you were not playing as well as you could have.

    2.1 added the promise of more flexibility when you built up a threat cushion with the addition of the 3rd combo as a useful tool in our toolbelt. But there is no build up anymore. You just have that threat cushion so do whatever you want. It's sort of silly.

    Quote Originally Posted by Leiron View Post
    Except that they were a mindless AOE all the things ANYWAY when you had equal gear.
    Heck there was never a reason to fear anything during a WP run unless a Paladin/WAR ran out of mana for utilizing flash/overpower spam.
    Yes, and now you never have a reason to fear anything at all. Period. TP/Mana management was part of the challenge and fun of a speed run. Since you don't need as much to hold threat, that is now diminished/trivialized/more mindless than it was.

    It was mindless in the past BEFORE tthe buffs, to suggest it is mindless NOW with the buffs is entirely silly.
    Seriously get over yourselves, you guys act as if enmity was something skillfully managed in the past, when it wasn't.
    It never was.


    Before: Tank never lost agro
    After: Tank never lost agro.
    As long as your group was organized, it wasn't *that* hard unless you were skimping on TP/Mana in AoE situations.. If your group was playing dumb and splitting DPS targets, DPS was splitting between single target and AoE or your healer was spamming medica and overhealing for no good reason, then you'd have an agro problem. There was some incentive to play together properly. Enmity was a group effort.

    It wasn't crazy difficult or skillful, but it was *something* you'd at least have to pay attention to in addition to all the other stuff that might go on in a fight. Now that aspect is almost entirely removed.

    @Giantbane: BB>BB>SE provides the same amount of agro as the RoH combo spam. There was never a decision of "should I use Unchained for more threat or INner beast for heals."

    It was always "Hey is it worth using Unchained for the extra damage?"
    Enmity wasn't an issue in the past.
    This doesn't change anything. ANd really, the complaints are for the sake of complaining and not because there is a reason to complain.
    See above about BB>BB>SE vs. BB>SE, there was good reason to build yourself a threat cushion via Unchained + Berserk + Inner Beast. And if you could work it, you'd time it so you had SE and Maim up and was landed BB right after you buffed with Berserk to really get the most out of it. There would have been even *better* reason to build that threat cushion with 2.1 since you have a whole other non-threat option to work with.

    And really, arguing that nothing has changed is just for the sake of argument and not because nothing has changed.
    (3)
    Last edited by Giantbane; 12-19-2013 at 10:47 AM.

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