Results 1 to 10 of 83

Hybrid View

  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Leiron View Post
    Tank's dont do squat for enmity management.
    They don't decide anything, let's not pretend they do.
    For PLD? No, there's very little they decide. That's the point. PLD is supposed to be an easier tank to play because some people want that. They don't want to worry about de-buffs, different combos, or ability synergy. They just want to worry about controlling their enmity on multiple targets (single target shouldn't be an issue), using their buffs to stay alive and not standing in the fire.

    WAR? There was a lot they could do. Unchained for more threat or Inner Beast for mitigation? Do I pick a combo that does the most enmity, the most damage, does the most mitigation (include SP in 2.1)? How soon do I have enough threat to work in a maim combo which boosts my BB even further? During AoE threat, can I work in a maim combo to boost my damage and refresh wrath stacks? During AoE threat, how soon could I swap to target cycling to conserve TP?

    As a WAR, there was a lot that could go into your decisions on how you manage damage vs. mitigation vs. threat. Now, there is no decision, it's just derp derp derp all the way home.


    Before, you needed to maintain your threat to stay above DPS. Now you can open up with damage buffs and high threat moves (WAR or PLD) and and just go make a sandwich while the rest of the team finishes the fight.
    (0)
    Last edited by Giantbane; 12-19-2013 at 08:35 AM.

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I don't understand the scaling argument. I have never seen any math that actually suggests that DPS enmity scales faster than Tank enmity.

    And it doesn't really pass the smell test either. A PLD just doing his Rage of Halone combo generates 683 potency of enmity per GCD without using any off GCD abilities, fight or flight or shield oath. How many damage classes can maintain that kind of potency per attack?

    And that's just the baseline threat. Throw in damage buffs (fight or flight, unchained, berserk), off GCD abilities and the ~15-20% boost that old shield oath/defiance used to supply and I don't see how any of the DPS classes can scale faster. Even with DPS gaining more damage stats on their accessories (if you don't include crafted gear), I find it difficult they will be able to keep pace with that kind of threat multiplier.

    It doesn't even mesh well with most of the arguments in this thread. If enmity "wasn't a problem in 2.0" if you were well geared, then obviously being at the top level of Tank gear meant you could hold threat against the top level of DPS gear. Which tells me that scaling wasn't an issue here either.
    (0)
    Last edited by Giantbane; 12-19-2013 at 08:22 AM.

Tags for this Thread