Quote Originally Posted by Traek View Post
I agree with what you are saying. That said, I know I, and I think other people do miss the enmity meta game that used to exist in MMOs. I don't think this so much related to the skill of the tank, however a bad one would be far more noticeable as people get face raped. There is no battle between healer/DD aggroe these days, and therefore less smart play. This also relates to loss of things like CC in pulls, and healer having to make smart decisions on single casts/AoEs. Further increasing our enmity just pushes forward face rolling along our keyboard. It is far more forgiving, and further closes the gap of bad/good tanks and their decision making.
I hear you. However, I just don't think that dynamic was ever really a part of this game, even before 2.1.

I also think a lot of those issues are more a result of poor encounter design rather than anything to do with enmity generation. i.e. no trash pack is life threatening for a well-played tank, so there's no good reason to use CC, healers don't really have any significant decisions to make, etc.