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  1. #41
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    The increase in threat may also play a proactive role. With 2.2 a new set of coil challenges and assumed tier of gear will push dps and healers ahead of the tanks. They have one main goal to heal or dd a tank needs to survive and dd to build threat. This splits their stat allowance and as seen in other gear progession mmo's leaves tanks at a disadvantage in threat production.
    (0)

  2. #42
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    So... having your OT not hold back anymore and able to deal more damage without ripping aggro off you is a bad thing?

    Also, aggro management isn't rocket science. Instead of pressing 1-2-3 before, you're going to be able to press 1-2-4, 1-2-5 and so on and so forth.

    This changes NOTHING.
    Yea, the pld who was tanking with me last night could spam RoH the entire time and not rip hate off me on war (without me spamming BB Combo). He thought it was a bit insane, said he HAD to use provoke or he wasn't gonna take hate.
    (0)
    Last edited by Leonus; 12-19-2013 at 03:55 AM.

  3. #43
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Leonus View Post
    Yea, the pld who was tanking with me last night could spam RoH the entire time and not rip hate off me on war (without me spamming BB Combo). He thought it was a bit insane, said he HAD to use provoke or he wasn't gonna take hate.
    I'd like add Im not sure how much enmity modifier Steel Cyclone has but it seems to be a huge leap in threat compared to Overpower and Flash. It's prolly more effective to use Unchained and Overpower spam for AoE over time, But SC seems really good for AoE Snap threat.
    (0)

  4. #44
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AppleGrocer View Post
    Because DPS and healers scale better than us and our foundational role in a group as a tank is to... you know... tank the mobs.

    It's like a house. (SNIP!)
    DPS and Healers did not scale better than us... We were just forced to put out Bonus attribute points into a stat that doesn't effect enmity at all. Where as Healers, and DPS are adding stat points into Mind/Int/Strength/Dexterity All of which directly effect their potency.

    I guess, perhaps a better example of how I see this being an issue is this:
    How about we remove all positional requirements from Dragoons, and make their combo 1, 2, 3, 4, 5, 6, 7, 8, 9 Repeat.
    How about we make all Summoner DOT's last until the enemy dies?
    How about we make Greased Lightning a permanent buff for Monks while removing their positional combos?
    Why doesn't every single cure from a White Mage/Scholar just cost no MP?
    Why should Black Mages need to use Umbral Ice just to keep casting Fire again?
    How about we remove TP/MP Costs from all Bard abilities?
    (1)

  5. #45
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by OmegaSinX View Post
    I'd like add Im not sure how much enmity modifier Steel Cyclone has but it seems to be a huge leap in threat compared to Overpower and Flash. It's prolly more effective to use Unchained and Overpower spam for AoE over time, But SC seems really good for AoE Snap threat.
    It's not even nessecary. Overpower with Unchained accounts for nearly 2000 damage worth of Enmity in a single use... AND it deals enough damage to totally forego using SC in an AOE situation. After the 3nd Overpower, you literally will NEVER Lose threat, Unless the enemies are taken down to 5% of their HP by 1 single person....
    (0)

  6. #46
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by ZDamned View Post

    I guess, perhaps a better example of how I see this being an issue is this:
    How about we remove all positional requirements from Dragoons, and make their combo 1, 2, 3, 4, 5, 6, 7, 8, 9 Repeat.
    How about we make all Summoner DOT's last until the enemy dies?
    How about we make Greased Lightning a permanent buff for Monks while removing their positional combos?
    Why doesn't every single cure from a White Mage/Scholar just cost no MP?
    Why should Black Mages need to use Umbral Ice just to keep casting Fire again?
    How about we remove TP/MP Costs from all Bard abilities?
    Thats a pretty drastic comparison. If SE Doubled our potency on all our attacks then maybe you could compare the 2.Last I check threat does nothing for you if your doing what your suppose to do in the first place. You still have to use your Enmity moves and Bad tanks will still stick out thru their action. What are we arguing about really ?
    (0)
    Tanks be Like....


  7. #47
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ZDamned View Post
    I guess, perhaps a better example of how I see this being an issue is this:
    How about we remove all positional requirements from Dragoons, and make their combo 1, 2, 3, 4, 5, 6, 7, 8, 9 Repeat.
    How about we make all Summoner DOT's last until the enemy dies?
    How about we make Greased Lightning a permanent buff for Monks while removing their positional combos?
    Why doesn't every single cure from a White Mage/Scholar just cost no MP?
    Why should Black Mages need to use Umbral Ice just to keep casting Fire again?
    How about we remove TP/MP Costs from all Bard abilities?
    You can't seriously believe these are apt comparisons. Even with the enmity boost, surely no one believes that Warrior became less complex to play in comparison to 2.0? If you do, I'm sorry but you don't understand where skill actually comes in to play in this game.

    It's got nothing to do with enmity.
    (0)

  8. #48
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ZDamned View Post
    Fixed that for you. =P
    In order to be a bad tank, you would have to not know BASIC gameplay.
    There is nothing skillful about using the same combo over and over and over.
    In the case of WAR, 2 combos.

    If you honestly believe this changes the required skill level at all, then you've never done anything more complicated in an MMO.
    (1)

  9. #49
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    It did become less complex in the Enmity generation department. =P
    (1)

  10. #50
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ZDamned View Post
    It did become less complex in the Enmity generation department. =P
    Okay, in what way has the method of gaining enmity changed?
    Did they change the combos needed to gain enmity? No.
    All they did was increase the amount of enmity gained.
    The gameplay itself didn't change, all that happened was the gameplay became more effective.

    There was never any skill towards gaining enmity.
    Heck there was nothing you could do once enmity was lost other than continue doing your combo as you did before.
    There was no skill from the start, and it is wrong to suggest there is a loss of skill after the changes.
    (1)

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