If this is true, then why do we even have abilities that specifically generate enmity?
If this is true, then why do we even have abilities that specifically generate enmity?
Because DPS and healers scale better than us and our foundational role in a group as a tank is to... you know... tank the mobs.
It's like a house. Every house needs a solid foundation, but you don't say "Wow, that is an awesome house"because that foundation is solid. It's just the bare minimum needed for structural integrity. It's not really anything to be proud of, what you build on that minimum requirement is what separates a good house from a bad house, and a great house from a good one. A house with a bad foundation is barely a house at all; and if it is, it's not for very long.
DPS and Healers did not scale better than us... We were just forced to put out Bonus attribute points into a stat that doesn't effect enmity at all. Where as Healers, and DPS are adding stat points into Mind/Int/Strength/Dexterity All of which directly effect their potency.
I guess, perhaps a better example of how I see this being an issue is this:
How about we remove all positional requirements from Dragoons, and make their combo 1, 2, 3, 4, 5, 6, 7, 8, 9 Repeat.
How about we make all Summoner DOT's last until the enemy dies?
How about we make Greased Lightning a permanent buff for Monks while removing their positional combos?
Why doesn't every single cure from a White Mage/Scholar just cost no MP?
Why should Black Mages need to use Umbral Ice just to keep casting Fire again?
How about we remove TP/MP Costs from all Bard abilities?
Thats a pretty drastic comparison. If SE Doubled our potency on all our attacks then maybe you could compare the 2.Last I check threat does nothing for you if your doing what your suppose to do in the first place. You still have to use your Enmity moves and Bad tanks will still stick out thru their action. What are we arguing about really ?
I guess, perhaps a better example of how I see this being an issue is this:
How about we remove all positional requirements from Dragoons, and make their combo 1, 2, 3, 4, 5, 6, 7, 8, 9 Repeat.
How about we make all Summoner DOT's last until the enemy dies?
How about we make Greased Lightning a permanent buff for Monks while removing their positional combos?
Why doesn't every single cure from a White Mage/Scholar just cost no MP?
Why should Black Mages need to use Umbral Ice just to keep casting Fire again?
How about we remove TP/MP Costs from all Bard abilities?
Tanks be Like....
You can't seriously believe these are apt comparisons. Even with the enmity boost, surely no one believes that Warrior became less complex to play in comparison to 2.0? If you do, I'm sorry but you don't understand where skill actually comes in to play in this game.I guess, perhaps a better example of how I see this being an issue is this:
How about we remove all positional requirements from Dragoons, and make their combo 1, 2, 3, 4, 5, 6, 7, 8, 9 Repeat.
How about we make all Summoner DOT's last until the enemy dies?
How about we make Greased Lightning a permanent buff for Monks while removing their positional combos?
Why doesn't every single cure from a White Mage/Scholar just cost no MP?
Why should Black Mages need to use Umbral Ice just to keep casting Fire again?
How about we remove TP/MP Costs from all Bard abilities?
It's got nothing to do with enmity.
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