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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    On the other hand, whatever they did to Defiance is just over the top. It's too much.
    This. The buffs to Defiance and Shield Oath completely removed enmity subgame from tank play. Before 2.1, you had to watch enmity and compete and attempt to maximize it. Now, you just kind of walk up and, no matter what you do, you'll have all the enmity you could ever need. It's boring not because it allows you to splice in other combos but because it removed an entire aspect of tanking from the game. It's akin to removing TP and MP from DPS: you're removing an aspect of that role's playstyle that had to be considered. Even if removing it freed up attention to focus on other aspects, it's still arbitrarily cutting off a portion of the game.
    (2)

  2. #2
    Player
    KokuRyuha's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Koku Ryuha
    World
    Cerberus
    Main Class
    Marauder Lv 50
    I just don't understand where is the problem...emnity was not an issue before. BB>BB>SE was more than enough to keep aggro from +1 Dps...the only time aggro was an issue was due to healer AOE overhealing...
    Now we need to pay attention to a "more complicated" rotation and we can choose in case of need to incremend our damage output, emnity, or survivability.

    For example yesterday on caduceus for "play safe mode" i chose to sacrifice SE most of the times, it was needed? maybe not, but at least i choose something intead on relaing on BB BB SE all the time


    Aggro was not a problem before, and is not a problem now (i'm talking with bravura +1)
    (2)

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