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  1. #11
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    No, Leiron, it's just too easy now. That makes it more boring than it was before as you've got one less thing that requires paying any attention to.
    (2)

  2. #12
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    Quote Originally Posted by Giantbane View Post
    BB>BB>SP generates more threat and is what it should be based off of. The fact you can BB>SP>SE and still hold threat over equally geared DPS is dumb, it removes any choice from the rotation.
    Yes, a 9 step rotation using 6 different abilities in the main rotation with 2 debuffs to manage keeping them up full time for maximum efficiency with extra abilities including a DoT to handle as well also abilities that use a secondary resource to be used when reaching full wrath to mitigate damage or to get more AoE agro or dps compared to a 3 button rotation with 2 off the GCD rotational abilities one of which cannot be used if you're in a silence rotation.

    Warriors are clearly boring.
    (5)

  3. #13
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Giantbane View Post
    No, Leiron, it's just too easy now. That makes it more boring than it was before as you've got one less thing that requires paying any attention to.
    so.... just use a crappy weapon?
    (2)

  4. #14
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Pavise View Post
    Yes, a 9 step rotation using 6 different abilities in the main rotation with 2 debuffs to manage keeping them up full time for maximum efficiency with extra abilities including a DoT to handle as well also abilities that use a secondary resource to be used when reaching full wrath to mitigate damage or to get more AoE agro or dps compared to a 3 button rotation with 2 off the GCD rotational abilities one of which cannot be used if you're in a silence rotation.

    Warriors are clearly boring.
    If I didn't want more abilities to juggle, I would play PLD.

    I'm trying new rotations, have a different ability layout, and I'm running brand new dungeons where I don't really know what's coming or so I'm distracted by that. I'm screwing up my combos and not really using my cooldowns effectively and sometimes missing mid combos because I hit the wrong button in the sequence and I'm still not losing agro when the entire party has their +1. Hell, if I open up with Unchained & Berskerk I get so far ahead I can just do SP->SE for a while and ignore BB entirely unless I've got another tank in the party.

    It was *good* where it was. I could see a little adjustment, maybe in our AoE abilities if they wanted to make tanking groups easier. Not necessary, but fine. On the other hand, whatever they did to Defiance is just over the top. It's too much.
    (1)

  5. #15
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    On the other hand, whatever they did to Defiance is just over the top. It's too much.
    This. The buffs to Defiance and Shield Oath completely removed enmity subgame from tank play. Before 2.1, you had to watch enmity and compete and attempt to maximize it. Now, you just kind of walk up and, no matter what you do, you'll have all the enmity you could ever need. It's boring not because it allows you to splice in other combos but because it removed an entire aspect of tanking from the game. It's akin to removing TP and MP from DPS: you're removing an aspect of that role's playstyle that had to be considered. Even if removing it freed up attention to focus on other aspects, it's still arbitrarily cutting off a portion of the game.
    (2)

  6. #16
    Player
    Awake's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Awake Dusklight
    World
    Odin
    Main Class
    Marauder Lv 50
    You moan about BB? look at how overpowered shield oath has become now lol......I personaly love the changes for Warriors at least now i can MT coil without any problem at all.
    (0)

  7. #17
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Awake View Post
    You moan about BB? look at how overpowered shield oath has become now lol......I personaly love the changes for Warriors at least now i can MT coil without any problem at all.
    It's not BB, it's that defiance and shield oath are overpowered now. So much so that you barely need BB in a lot of cases.

    I love the rest of it, but the enmity bonus on the two tank stances is too much.
    (0)

  8. #18
    Player
    KokuRyuha's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Koku Ryuha
    World
    Cerberus
    Main Class
    Marauder Lv 50
    I just don't understand where is the problem...emnity was not an issue before. BB>BB>SE was more than enough to keep aggro from +1 Dps...the only time aggro was an issue was due to healer AOE overhealing...
    Now we need to pay attention to a "more complicated" rotation and we can choose in case of need to incremend our damage output, emnity, or survivability.

    For example yesterday on caduceus for "play safe mode" i chose to sacrifice SE most of the times, it was needed? maybe not, but at least i choose something intead on relaing on BB BB SE all the time


    Aggro was not a problem before, and is not a problem now (i'm talking with bravura +1)
    (2)

  9. #19
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Giantbane View Post
    No, Leiron, it's just too easy now. That makes it more boring than it was before as you've got one less thing that requires paying any attention to.
    Except its not any different now.
    In the past, you lose agro, you can't fight to get it back.
    If a DPS was ripping agro off of you, there were two problems.

    1. Outgeared
    2. You didn't use your coodlowns/combo properly.

    To the first, you couldn't do anything about it. The only thing that could be done to resolve the problem was for the DPS to stop attacking period.
    There was nothing in your hands about it. There was no "let me pop a taunt to regain a chunk of threat."
    There was no skill in volved.
    No choice or anything.

    Nothing has changed at all.
    The only thing that changed was the fact the current available tools became more powerful.

    Now?

    Its the same deal, the only difference is there is more enmity so its harder for DPS to rip.
    It isn't ANY different than before because your tools have not changed, the only thing that changed was the effectiveness.
    Tanks dont have burst threat in this game.
    They don't have a proper taunt.

    Literally NOTHING changed, so I fail to see why anyone is up in arms when you should never have beenlosing agro in the first place, and you probably never was in danger of losing agro anyway.
    You're literally complaining about something that never existed to begin with, which was agro management.
    You either did your BB combo and constantly maintained threat, or you...did nothing.


    Honestly think about it, even if they left threat alone, would you be playing any differently than now?
    No.
    Of course not.
    Tanks never HAD a choice about how much enmity they generated. They could NEVER reduce the enmity of anyone else either.


    tlR

    Before the buff: Good tanks didn't lose agro.
    After the buff: Good tanks still don't lose agro.

    End result? Nothing changed.
    Really guys, get over it.
    (6)
    Last edited by Leiron; 12-18-2013 at 06:22 PM.

  10. #20
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Giantbane View Post
    No, Leiron, it's just too easy now. That makes it more boring than it was before as you've got one less thing that requires paying any attention to.
    So SE throws us a bone and the first thing you do is complain about it ? With all due respect but are you a masochist or something ?

    This addressed the issue of fresh 50 Tanks having threat issues against people who outgeared them. If you were holding threat well before, Nothing has change besides now you can use 3 combo's instead of 2. If SE left it as it was before, having 3 combo's would be a tease since you would mostly lost threat if u tried to do BB>SP>SE. We can now focus more on using our abilities to full potential instead of chasing down Bards who jump the gun. DPS pulling off tank ruin Party synergy. Now everyone can maximize on their job efficiency and boss mechanics instead.
    (4)
    Last edited by OmegaSinX; 12-18-2013 at 10:07 PM.
    Tanks be Like....


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