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  1. #1
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    That is a false arguemnt.
    More enmity means more breathing room, means you can do more that you weren't able to in the past.
    BB>BB>SE.
    That was ALL a WAR ever did for Enmity.
    You never had a choice in the past, so to even suggest there was a choice in the first place is false.

    Secondly, BBs till has a purpose. You are still using it for maintaining enmity, so it still has its place.

    Literally nothing changed.
    So the complaints don't have any basis to them.

    "Tanking is boring now"
    It wasn't boring before?
    (4)

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    No, Leiron, it's just too easy now. That makes it more boring than it was before as you've got one less thing that requires paying any attention to.
    (2)

  3. #3
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Giantbane View Post
    No, Leiron, it's just too easy now. That makes it more boring than it was before as you've got one less thing that requires paying any attention to.
    so.... just use a crappy weapon?
    (2)

  4. #4
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Giantbane View Post
    No, Leiron, it's just too easy now. That makes it more boring than it was before as you've got one less thing that requires paying any attention to.
    Except its not any different now.
    In the past, you lose agro, you can't fight to get it back.
    If a DPS was ripping agro off of you, there were two problems.

    1. Outgeared
    2. You didn't use your coodlowns/combo properly.

    To the first, you couldn't do anything about it. The only thing that could be done to resolve the problem was for the DPS to stop attacking period.
    There was nothing in your hands about it. There was no "let me pop a taunt to regain a chunk of threat."
    There was no skill in volved.
    No choice or anything.

    Nothing has changed at all.
    The only thing that changed was the fact the current available tools became more powerful.

    Now?

    Its the same deal, the only difference is there is more enmity so its harder for DPS to rip.
    It isn't ANY different than before because your tools have not changed, the only thing that changed was the effectiveness.
    Tanks dont have burst threat in this game.
    They don't have a proper taunt.

    Literally NOTHING changed, so I fail to see why anyone is up in arms when you should never have beenlosing agro in the first place, and you probably never was in danger of losing agro anyway.
    You're literally complaining about something that never existed to begin with, which was agro management.
    You either did your BB combo and constantly maintained threat, or you...did nothing.


    Honestly think about it, even if they left threat alone, would you be playing any differently than now?
    No.
    Of course not.
    Tanks never HAD a choice about how much enmity they generated. They could NEVER reduce the enmity of anyone else either.


    tlR

    Before the buff: Good tanks didn't lose agro.
    After the buff: Good tanks still don't lose agro.

    End result? Nothing changed.
    Really guys, get over it.
    (6)
    Last edited by Leiron; 12-18-2013 at 06:22 PM.

  5. #5
    Player
    Deadly_M1st's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    3
    Character
    Tatsem Ren
    World
    Excalibur
    Main Class
    Samurai Lv 61
    Quote Originally Posted by Leiron View Post
    Before the buff: Good tanks didn't lose agro.
    After the buff: Good tanks still don't lose agro.

    End result? Nothing changed.
    Really guys, get over it.

    I would have to agree. While I am new to FF14 I am a long time MMO vet. If you are using your skill sets and rotations correctly even with out a buff like this you should be able to hold threat. It's just that easy. It is the tank way of life.
    (1)

  6. #6
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Leiron View Post
    Before the buff: Good tanks didn't lose agro.
    After the buff: BAD tanks don't lose agro.

    End result? Skill requirement changed.
    Fixed that for you. =P
    (1)

  7. #7
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    Fixed that for you. =P
    I hate to disagree with you ZDamned, but honestly, how "good" of tank did you really have to be in 2.0 to not lose agro?

    Good tanks weave OGCD abilities in their rotation to maximize DPS. Good tanks pick up adds quickly and efficiently. Good tanks keep the appropriate buffs/debuffs up at all times. Good tanks know when to pop a CD. Good tanks know how to position a mob correctly.

    Bad tanks did none of these things in 2.0, and they still don't in 2.1

    Holding agro has never, ever been the designated skill factor for tank
    (2)
    Last edited by AppleGrocer; 12-19-2013 at 03:19 AM. Reason: edited for extra snarkyness

  8. #8
    Player
    ZDamned's Avatar
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    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    If this is true, then why do we even have abilities that specifically generate enmity?
    (0)

  9. #9
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    If this is true, then why do we even have abilities that specifically generate enmity?
    Because DPS and healers scale better than us and our foundational role in a group as a tank is to... you know... tank the mobs.

    It's like a house. Every house needs a solid foundation, but you don't say "Wow, that is an awesome house"because that foundation is solid. It's just the bare minimum needed for structural integrity. It's not really anything to be proud of, what you build on that minimum requirement is what separates a good house from a bad house, and a great house from a good one. A house with a bad foundation is barely a house at all; and if it is, it's not for very long.
    (3)

  10. #10
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ZDamned View Post
    Fixed that for you. =P
    In order to be a bad tank, you would have to not know BASIC gameplay.
    There is nothing skillful about using the same combo over and over and over.
    In the case of WAR, 2 combos.

    If you honestly believe this changes the required skill level at all, then you've never done anything more complicated in an MMO.
    (1)

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