BB>BB>SP generates more threat and is what it should be based off of. The fact you can BB>SP>SE and still hold threat over equally geared DPS is dumb, it removes any choice from the rotation.
Yes, a 9 step rotation using 6 different abilities in the main rotation with 2 debuffs to manage keeping them up full time for maximum efficiency with extra abilities including a DoT to handle as well also abilities that use a secondary resource to be used when reaching full wrath to mitigate damage or to get more AoE agro or dps compared to a 3 button rotation with 2 off the GCD rotational abilities one of which cannot be used if you're in a silence rotation.
Warriors are clearly boring.
If I didn't want more abilities to juggle, I would play PLD.Yes, a 9 step rotation using 6 different abilities in the main rotation with 2 debuffs to manage keeping them up full time for maximum efficiency with extra abilities including a DoT to handle as well also abilities that use a secondary resource to be used when reaching full wrath to mitigate damage or to get more AoE agro or dps compared to a 3 button rotation with 2 off the GCD rotational abilities one of which cannot be used if you're in a silence rotation.
Warriors are clearly boring.
I'm trying new rotations, have a different ability layout, and I'm running brand new dungeons where I don't really know what's coming or so I'm distracted by that. I'm screwing up my combos and not really using my cooldowns effectively and sometimes missing mid combos because I hit the wrong button in the sequence and I'm still not losing agro when the entire party has their +1. Hell, if I open up with Unchained & Berskerk I get so far ahead I can just do SP->SE for a while and ignore BB entirely unless I've got another tank in the party.
It was *good* where it was. I could see a little adjustment, maybe in our AoE abilities if they wanted to make tanking groups easier. Not necessary, but fine. On the other hand, whatever they did to Defiance is just over the top. It's too much.
This. The buffs to Defiance and Shield Oath completely removed enmity subgame from tank play. Before 2.1, you had to watch enmity and compete and attempt to maximize it. Now, you just kind of walk up and, no matter what you do, you'll have all the enmity you could ever need. It's boring not because it allows you to splice in other combos but because it removed an entire aspect of tanking from the game. It's akin to removing TP and MP from DPS: you're removing an aspect of that role's playstyle that had to be considered. Even if removing it freed up attention to focus on other aspects, it's still arbitrarily cutting off a portion of the game.
I just don't understand where is the problem...emnity was not an issue before. BB>BB>SE was more than enough to keep aggro from +1 Dps...the only time aggro was an issue was due to healer AOE overhealing...
Now we need to pay attention to a "more complicated" rotation and we can choose in case of need to incremend our damage output, emnity, or survivability.
For example yesterday on caduceus for "play safe mode" i chose to sacrifice SE most of the times, it was needed? maybe not, but at least i choose something intead on relaing on BB BB SE all the time
Aggro was not a problem before, and is not a problem now (i'm talking with bravura +1)
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