Quote Originally Posted by Pavise View Post
Yes, a 9 step rotation using 6 different abilities in the main rotation with 2 debuffs to manage keeping them up full time for maximum efficiency with extra abilities including a DoT to handle as well also abilities that use a secondary resource to be used when reaching full wrath to mitigate damage or to get more AoE agro or dps compared to a 3 button rotation with 2 off the GCD rotational abilities one of which cannot be used if you're in a silence rotation.

Warriors are clearly boring.
If I didn't want more abilities to juggle, I would play PLD.

I'm trying new rotations, have a different ability layout, and I'm running brand new dungeons where I don't really know what's coming or so I'm distracted by that. I'm screwing up my combos and not really using my cooldowns effectively and sometimes missing mid combos because I hit the wrong button in the sequence and I'm still not losing agro when the entire party has their +1. Hell, if I open up with Unchained & Berskerk I get so far ahead I can just do SP->SE for a while and ignore BB entirely unless I've got another tank in the party.

It was *good* where it was. I could see a little adjustment, maybe in our AoE abilities if they wanted to make tanking groups easier. Not necessary, but fine. On the other hand, whatever they did to Defiance is just over the top. It's too much.