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  1. #1
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Btw: Even seamless worlds can be fun to explore. And the crazy thing is: there were games WAY back in 2004 who already had this (Lineage 2). Now the game itself was a total grinder, but the general zone layout was quite interesting to explore.

    So perhaps it's less being in one zone or another, but being in something that feels different enough to make a difference. All of Thanalan is yellow and brown. All of the shroud is dark green. All of Limsa's vicinity is grey and light green. Perhaps there's the real problem.
    (11)

  2. #2
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    Mithra Mog-house Interloper
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    Quote Originally Posted by Rinsui View Post
    Btw: Even seamless worlds can be fun to explore. And the crazy thing is: there were games WAY back in 2004 who already had this (Lineage 2). Now the game itself was a total grinder, but the general zone layout was quite interesting to explore.

    So perhaps it's less being in one zone or another, but being in something that feels different enough to make a difference. All of Thanalan is yellow and brown. All of the shroud is dark green. All of Limsa's vicinity is grey and light green. Perhaps there's the real problem.
    I will agree with this to an extent. I still feel each sub area within a map needs its own attention to detail and I don't think a loading screen for 5 seconds will hurt anyone's feelings too much. If you can go from Central Thanalan, walk into the "no loading screen seamless world tunnel that connects each subzone" path and then walk into Western Thanalan and have it look not the same as Centeral Thanalan, that would work too.
    (14)

  3. #3
    Player
    Kafeen's Avatar
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    Mar 2011
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    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    I like the large, seamless zones but as I've said before, more diversity in the zones would be nice both in the environment and enemies in those areas too.

    The way the maps are laid out, they look like they could be given more distinctive look. Thanalan has its Central, Eastern, Western, Northern and South Eastern areas. La Noscea has Northern, Eastern, Southern and Western Areas. The Black Shroud has Central, Northern, Eastern, Southern and Western areas. But at the moment all of these areas in each region do look too similar.

    Coerthas and Mor Dhona are also being wasted at the moment. There are calls to go there for quests but the lack of Leves in those areas is disappointing.

    Quote Originally Posted by Richard View Post
    I don't think a loading screen for 5 seconds will hurt anyone's feelings too much.
    I don't even think the loading screen would be needed. The underground dungeon areas don't require them to go into an area with a different aesthetic.

    Ideally I'd like to see the zone lines between the existing zones removed so we have one seamless world, with extra areas inserted to give a smoother transition from zone to the next but I can't see that happening.
    (16)

  4. #4
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    Jun 2011
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    If I may amend further thoughts to my previous posts, I'd also like to touch upon the seams.

    I, personally only, do not mind and would not be affected either way. Whether there was a brief, painless loading screen or nothing at all. Both are fine and appropriate, for me. Fortunately, this does not affect my first point at all.

    If Sarutabaruta (both of them) seamlessly connected to Giddeus, to Windurst, Tahrongi, the Maze, the Mountains... That situation would not affect FF14 problem. Sarutabaruta still serves its purpose as a training ground, Tahrongi serves its purpose as the first face of larger foes. The Mountains serves its purpose of truly throwing the players at even more deadly foes. All along the way, the landscape transitions into something new. Whether it's the grass beneath your feet dwindling into sand, or rocky mass breaking into a swamp.

    If all of FF11's zones were seamless, or if they all had loading screens... If all of FF11's areas remained the same, then would it matter? We still have all of these beautiful areas, with the stakes getting bigger and bigger with each step ahead (stronger foes, more risk).

    However, I understand that hardware does affect our future. I, personally, feel that the FF14's issue of progression is so desperate for help, that if seams must be sacrificed (seams that currently exist otherwise, only tricking its adventurers with what seems to be size) to create a world, to create milestones, to create that moment where you release your hand from the keyboard to take in what you see after crossing that line, I, personally, would be welcoming of this change.

    That moment is important. It says to us, "You are no longer a meek recruit. You have grown, and this is where I've taken you. Where will you go after this?"

    This question does not exist, because we know where we will be after the Central Shroud. As we pass Cedarwood to Bloodshore, we've already seen where we WILL be. We're thrown from camp to camp of opposite ends of the maps, fighting beasts and assassins with darkened hearts, all within the confines of the Shroud. The moment means nothing. There is no question of where we will be from one to fifty. We've been there. As soon as we took our first steps, we've been there.

    I do not wish to say that there is anything wrong with seams. Like I said, I am fine either way, so long as the core issue may be resolved. However, where will the compromise lay? For those who desire a clear range of levels for each land, and for those who desire one large land to travel?

    I want for smaller lands, and small in this world is actually very misleading, with one purpose. Some may wish to keep the larger lands, the Shroud, La Noscea, Thanalan. But what of the level range?

    If all of the Shroud was changed to that of typical trainee grounds, say 1-10, is it necessary to have 5 instances (size-wise, I mean) of the same area, all serving the same purpose of getting one man to level 10?

    Unfortunately, the areas are only large to contain the range of 1-50 foes. Should we receive a genuine world, a true map, we may only really need an East and West Sarutabaruta. Not East, West, South, North, Northwest, Southwest...

    Unfortunately, this is a valid concern as we all desire something different for our world's future.

    But what's best? I know how I feel, how do you feel?
    (20)

  5. #5
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    Jun 2011
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    Thank you, everyone again! I appreciate every one of you who came to visit this thread, including you readers.

    Oh, and I enjoy the idea of adding areas between the areas/divisions we have now. It's a very nice option for expansion of diversity and transition.
    (13)
    Last edited by Siobu; 06-12-2011 at 05:27 AM. Reason: Spelling

  6. #6
    Player
    Loki's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Why all the actual game is so easy and borring ? Cause they wanted to focus on "casual" players... big mistake. Most of casual players i met said they will just quit once we will have to pay...

    We want challenge/fantasy/adventure etc SE please don't follow the "casu way" there are so many offline games for them don't ruin this FF14 ; ; bring back the magic
    (10)

  7. #7
    Player
    Besbeset's Avatar
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    Mar 2011
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    48
    Character
    Oushi Shiroi
    World
    Moogle
    Main Class
    Gladiator Lv 50
    We really need Yoshida/Dev thoughts about this matter as this looks like one of the biggest concerns of the actual FFXIV players.

    Like! on OP post if you can please
    (16)

  8. #8
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    Mithra Mog-house Interloper
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    467
    pretty much 100% agree with your latest post Sio. sums it up nicely.
    (10)

  9. #9
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    Uldah
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    props to the OP, this thread needs to be seen by the devs.

    I do wonder if they'll even consider a major overhaul of the starting zones, I'm doubtful. At least if they see that enough people are tired with the lack of variety, they will surely address it with expansions bringing in new areas.
    (12)

  10. #10
    Player
    Raikki's Avatar
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    Mar 2011
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    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    This is by far the single largest obstacle this game is facing. This isn't going to be fixed by a couple of people adjusting a formula here and there. They need to put massive effort into this and not cut any corners. But are they even devoting that much manpower to this game? In beta they were quick to hide behind flimsy excuses of "not enough memory" or "DVD limitations" but nobody would have scoffed if the game shipped on multiple discs, and in my opinion nobody's going to scoff now if they need to push out multiple-gigabyte patches to fix this.

    I do appreciate that they realized the game wasn't good enough to charge for yet, and that they're continuing work on it and haven't just abandoned it. However, if SE isn't willing to put forth the considerable resources necessary to fix some of the most fundamental problems like this, they won't have to worry about whether to abandon it or not because we'll already be gone.
    (18)

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