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  1. #131
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Totally agree with the OP. It's saddening. At the very least chocobos and airships should help some, but.. it's just not the same as with XI.. Where you were pushed to new areas to explore and level in. I loved the milestones. XIV doesn't seem to have any, and it's far less enjoyable for me than XI was. I'm trying hard to stick with this game. It has the potential to become great.
    The game world is nice, and the races and clans are interesting. But for me that's all the game has right now.
    I have a hard time finding motivation to log on, as there really isn't anything for me to accomplish.
    I like leveling/ranking and skilling up but there's nothing to do with those ranks right now so they feel very empty.
    If SE can fix this game and put in a feeling of accomplishment and milestones I'd be willing to start all my characters over again to actually have a fun start and get some satisfaction from this game.
    (10)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  2. #132
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    This thread has been first on Hot Topics ever since Sio posted it the night before. Good job guys keep up the discussion and lets hope for a dev post.
    (11)

  3. #133
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    Join Date
    Jun 2011
    Posts
    89
    Quote Originally Posted by Richard View Post
    This thread has been first on Hot Topics ever since Sio posted it the night before. Good job guys keep up the discussion and lets hope for a dev post.
    Thank you, I very much hope all of our thoughts, ideas and opinions reach them. Even silently.

    In the end, it simply comes down to: Where is the incentive for expansion beyond our world, when we never have to leave home? When 3 zones in the game alone completely cover all possible progression for our characters?

    Why would they bother to create new areas, when we clearly do not need them? Wouldn't it be a mess to add new high level zones, on top of the starting zones which are already serving as high level zones?

    Would the zones have purpose? Definition?

    Is it enough to want for adventure and a long, experience-driven journey to inspire change?

    I anticipate all other changes they are currently working on. However, I believe as others have said, that the world itself needs so much more than bandaids. Hubs are a great start, but this wound is not a flesh wound. It's far deeper than that.

    I don't know how safe it is to keep building on top of this foundation. Eventually, if too much weight is added, would it be too much work to go back?

    So many questions! What are your thoughts?
    (12)

  4. #134
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Siobu View Post
    I don't know how safe it is to keep building on top of this foundation. Eventually, if too much weight is added, would it be too much work to go back?

    So many questions! What are your thoughts?
    Spot on and i think this is what the hopes and desires of this discussion is about. Fix it sooner than later because the latter will be 100% harder. We need Adventures in Eorzea not Bandaids in Eorzea :P
    (9)

  5. #135
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Zio, are you able to add the dev tag to this thread? Or is there a similar thread in the past that covers the same content that already received attention?
    (0)

  6. #136
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    Join Date
    Jun 2011
    Posts
    89
    Quote Originally Posted by EdenArchangel View Post
    Zio, are you able to add the dev tag to this thread? Or is there a similar thread in the past that covers the same content that already received attention?
    Hello! I honestly am not sure if I can make any changes now. I am new to posting here. The only options I see are to close or delete. If anyone knows a way, I would be happy to oblige, though!

    As far as another thread, I'm not sure. I think there was one regarding mainly 'Copy-Paste' a while back, but I wanted to discuss something a little different so I made my own. (Edit: If you mean a dev comment, then I'm not sure!)
    (1)
    Last edited by Siobu; 06-09-2011 at 09:43 AM.

  7. #137
    Fleshing out the world would improve this game so much. They have the basis for some great lore and story, and God knows they gave themselves enough room to put this stuff in. It's disheartening for a lore nerd like me to read these flavorful stories and texts from NPCs only to find out that they're lying. A great war a few years ago between the five City States? Why are there no areas with long-forgotten warship debris, broken carts and withered suits of armor forgotten in the sand? What? Villagers being terrorized by demons hiding themselves as dodos?! There isn't a village, and the Imps aren't even doing anything menacing, they're just species confused and wandering on the side of a cliff. Little things like this really dent the immersion of the game right now. I don't know how hard it is to place a few trees in a row, wrap it with a fence, toss a few huts next to it, place a few NPC's and voila! Instant orchard? Place some giant bones jutting from the earth around Camp Drybone? Awesome zone+1! Use the the whole marshland thing going on in western thanalan to cover the whole zone? WHOAH we have some diversity ladies and gentlemen! These are, of course, some very small and silly suggestions, but hey, they would have made the zones a hell of a lot more interesting! Toss in some small settlements and towns(believe thats coming), woah, people actually live outside of Uldah! Add some interesting battle ruin and debris to stay true to NPC text? Yay, it kind of makes sense now! Here's for hoping!
    (13)

    http://bluegarter.guildwork.com/

    Please Rate and Follow this Amazing Thread--A Better Eorzea for the Future!
    http://forum.square-enix.com/ffxiv/threads/12971-One-to-Fifty-One-Zone-Long-OP

  8. #138
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Daedae View Post
    Fleshing out the world would improve this game so much. They have the basis for some great lore and story, and God knows they gave themselves enough room to put this stuff in. It's disheartening for a lore nerd like me to read these flavorful stories and texts from NPCs only to find out that they're lying. A great war a few years ago between the five City States? Why are there no areas with long-forgotten warship debris, broken carts and withered suits of armor forgotten in the sand? What? Villagers being terrorized by demons hiding themselves as dodos?! There isn't a village, and the Imps aren't even doing anything menacing, they're just species confused and wandering on the side of a cliff. Little things like this really dent the immersion of the game right now.
    I'm a lore nerd, too. I definitely feel your pain on this one.

  9. #139
    Quote Originally Posted by Rowyne View Post
    I'm a lore nerd, too. I definitely feel your pain on this one.
    Bonding through pain, /hug
    (6)

    http://bluegarter.guildwork.com/

    Please Rate and Follow this Amazing Thread--A Better Eorzea for the Future!
    http://forum.square-enix.com/ffxiv/threads/12971-One-to-Fifty-One-Zone-Long-OP

  10. #140
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Daedae View Post
    Bonding through pain, /hug
    /hugs

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