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  1. #1031
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    They want you to be able to see a beautiful real time vista from the airships

    They want your computers to explode so they can have time to fix the game in peace in quiet D:

    Jokes aside this is pretty good news!
    (0)

  2. #1032
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zahak View Post
    Wait what does that mean? They won't be flying over the map. XI airships flew over a fake map right? This mean XIV's airships will be flying over the real world?
    That can't be possible though. The way the world is set up, it's divided into zones, not one fluid continent. Now I'm wondering how the airships will work, too... :/
    (0)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  3. #1033
    Player

    Join Date
    Jun 2011
    Posts
    2
    Yes definately agree FFIv is stale, the large zones with many different level mobs and bland art backdrops after the long stretches of running through same looking canyon, forests, palins, etc.

    If u want to use a template for comparison in XI when u finally made your long run to jueno at lvl 20, didnt matter which starter city u began each zone (i.e. Rolanberry fields, la Thiene Plateau, Tahrongi Canyon) looked, felt, sounded different. not just from point A(Windy) to B(Jueno) but every of the 3 paths from Main city to jueno was unique, not to mention the dungoens insides those zones(i.e. Dangruf Wadi, Inner horroto ruins, Crawlers nest etc.).
    (3)

  4. #1034
    Player

    Join Date
    Jun 2011
    Posts
    30
    Flying over the real world is a great thing if that is what he's saying. Leaves room for so many possibilities. Perhaps on occasion flying monsters will attack. Could even have beast tribe training flying monsters to carry them up and drop them on board for an attack/robbery.... or something.
    (0)

  5. #1035
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Sadly this comes down to such a trivial thing as perception.

    The game DOES have adventuring and variance throughout landscape.

    The design implementation used by the crew of XIV is seen as ideal for many current day MMO designers. They believe that the One World design with minimal loading zones (blackscreen loads) improves the depth of immersion for the majority of today's current playerbase.

    Also, there are more than 4 zones; and YES they will expand.

    Let me ask you this, Have you ever taken time to really REALLY look at the game's overworld maps?

    If you did you would see that there infact exists MANY other zones AND cities, and coincidentally they are liken to FFXI's environment: There's a Ice place like Xarcabard, there's a tropical jungle with a Volcano like Khazam, there's a beach/peninsula type place like Mhaura. That's only to name a few.

    My point is: This is a common thing amongst players in the game. FEW of them know the Lore and hidden secrets of Eorzea because they haven't taken the time to even READ the ingame tomes OR even external maps the game shipped with!

    So naturally, you say to yourselves: Well it's not there on a plate with big blinking lights pointing it out for me so therefore it doesn't exist.

    Square Enix expects more from you all as fans of the Final Fantasy series. They should NEVER have to water down gameplay and immersion in order to give players a Easy Ride. That's just not how it's done at all.

    In closing: There is A LOT more to this game than most people know. All it requires is EXPLORING the Guilds and landscape to figure this out.

    (This game IS NOT FFXI. FFXI was built for OLD hardware and software and a crippled Network for MMo play. THAT is why it was designed how it was. Balancing. FFXIV is more modern and thus follows a more up to date trend of what companies have seen players like more. Open World seemless zones.)

    Good Luck adventuring in Eorzea
    (3)
    Living life one day at a time~!
    Mending the past with the joys of today!

  6. #1036
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Hokay. I'm going to snip out the parts that are completely unrelated to the topic at hand or patronizing assumptions.

    Quote Originally Posted by AreeyaJaidee View Post
    Sadly this comes down to such a trivial thing as perception.

    The game DOES have adventuring and variance throughout landscape.

    <non sequitur>

    Let me ask you this, Have you ever taken time to really REALLY look at the game's overworld maps?

    If you did you would see that there infact exists MANY other zones AND cities, and coincidentally they are liken to FFXI's environment: There's a Ice place like Xarcabard, there's a tropical jungle with a Volcano like Khazam, there's a beach/peninsula type place like Mhaura. That's only to name a few.

    My point is: This is a common thing amongst players in the game. FEW of them know the Lore and hidden secrets of Eorzea because they haven't taken the time to even READ the ingame tomes OR even external maps the game shipped with!

    So naturally, you say to yourselves: Well it's not there on a plate with big blinking lights pointing it out for me so therefore it doesn't exist.

    <non sequitur>

    In closing: There is A LOT more to this game than most people know. All it requires is EXPLORING the Guilds and landscape to figure this out.

    <non sequitur>

    Good Luck adventuring in Eorzea
    Okay, I guess I left the patronizing assumptions in. But basically you argue that a) nobody has ever explored Eorzea except you and b) things that aren't in the game totally exist.

    Let's talk about ice fields and volcanoes. Where are they? How do you get to them? You make us out to be strawmen and say we deny their existence because they're not served to us on a plate, but our argument is a lot simpler: we deny their existence because they do not actually exist. Unless the zones are in the game, they are not in the game.

    You contend that the lore is whatever shipped in the box. Well, that's nice, but my box didn't have a map in it. It had an empty book. Let's see, I flip it open to page 47 and... no icefields. Let's turn to page 24 and yep, no volcano.

    The argument in this thread is that the zones are monotonous and poorly developed. This is not an argument of whether X exists, but how good X is or is not. There's no room for imaginary icefields or magical nonexist volcanoes in this discussion.

    When I want a thrilling experience that only exists in my mind, I read a book.

    When I want a lush virtual world, I play an MMO.

    I'm glad S-E agrees with the rest of us strawmen and is revamping the map. The last thing we want is for Yoshi-P to come to us and say "1.18 introduces jumping, also the floor is lava."

    (actually that would be pretty cool)
    (15)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  7. #1037
    Player

    Join Date
    Jun 2011
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    30
    Thanks Caerith, i really didn't have the patience to respond to that one and it needed a response, well done.
    (7)
    Last edited by Godryc; 06-26-2011 at 09:48 AM.

  8. #1038
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Godryc View Post
    Thanks Caerith, i really didn't have the patience to respond to that one and it needed a response, well done.
    Indeed.
    /10char

  9. #1039
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    O whut uall havnt siin iccfeelds? hururgu CLICKIE
    (1)

  10. #1040
    Yea a redesign would solve a lot of those problems. Monster placement, boring repetitive environments, gameplay pacing, and the long travel times. It just has become more of a standard to have zones for monsters, and while trying something different isn't bad its just that this creates many problems within the game. I know it would require tons of work, but it will be more of a challenge to convince me that 1-50 zones are better.
    (1)

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