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  1. #1
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    Mar 2011
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    Mithra Mog-house Interloper
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    This thread has been first on Hot Topics ever since Sio posted it the night before. Good job guys keep up the discussion and lets hope for a dev post.
    (11)

  2. #2
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    Quote Originally Posted by Richard View Post
    This thread has been first on Hot Topics ever since Sio posted it the night before. Good job guys keep up the discussion and lets hope for a dev post.
    Thank you, I very much hope all of our thoughts, ideas and opinions reach them. Even silently.

    In the end, it simply comes down to: Where is the incentive for expansion beyond our world, when we never have to leave home? When 3 zones in the game alone completely cover all possible progression for our characters?

    Why would they bother to create new areas, when we clearly do not need them? Wouldn't it be a mess to add new high level zones, on top of the starting zones which are already serving as high level zones?

    Would the zones have purpose? Definition?

    Is it enough to want for adventure and a long, experience-driven journey to inspire change?

    I anticipate all other changes they are currently working on. However, I believe as others have said, that the world itself needs so much more than bandaids. Hubs are a great start, but this wound is not a flesh wound. It's far deeper than that.

    I don't know how safe it is to keep building on top of this foundation. Eventually, if too much weight is added, would it be too much work to go back?

    So many questions! What are your thoughts?
    (12)

  3. #3
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    Quote Originally Posted by Siobu View Post
    I don't know how safe it is to keep building on top of this foundation. Eventually, if too much weight is added, would it be too much work to go back?

    So many questions! What are your thoughts?
    Spot on and i think this is what the hopes and desires of this discussion is about. Fix it sooner than later because the latter will be 100% harder. We need Adventures in Eorzea not Bandaids in Eorzea :P
    (9)

  4. #4
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    Sigmakan's Avatar
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    Mar 2011
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    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Richard View Post
    Spot on and i think this is what the hopes and desires of this discussion is about. Fix it sooner than later because the latter will be 100% harder. We need Adventures in Eorzea not Bandaids in Eorzea :P
    I think they can make the current areas work with a little bit of love, and then make future zones more unique and less sprawling. Couple that with proper mob rank progression and quest content for each area and I think we'll be all set!
    (8)

  5. #5
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    EdenArchangel's Avatar
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    Mar 2011
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    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sigmakan View Post
    I think they can make the current areas work with a little bit of love, and then make future zones more unique and less sprawling. Couple that with proper mob rank progression and quest content for each area and I think we'll be all set!
    I've been everywhere, and I'll be honest -- the rank 70+ areas are pathetic, haha.

    Virtually identical areas continued...
    The Isles of Umbra has a total of... 4 mob types and covers half the area of bearded rock?
    Zan'rak is the same as broken water, just more narrow cliffs and drakes.
    Absolutely nothing worth a 'goal' of making it there.

    But, obviously the higher areas were the most rushed. I think we need to nip it in the bud, and not have current players or new players be forced to 'suffer' through what the new team can fix before caps rise. ^^


    Oh, and here's a thought -- I don't recall concerns about the current zones being in any of the previous player polls. We must prioritize getting everyone's attention, and thus this post!
    (10)
    Last edited by EdenArchangel; 06-09-2011 at 10:21 AM.