This, I'm not going to waste my time by getting lower sp/hr just to be in another zone.while no one "forces" you to stay anywhere in an MMO, SE has not done a good enough job of optimizing any of the areas for leveling. The best SP you can get is from spamming Levinshower, Dunesfolk and Ranine Reveries in Thanalan. There is no incentive to level anywhere else because the SP/hr just does not compare. Due to this the majority of the population in each server stays in Thanalan. Most of the time you're hard pressed to find a pick up group for leves in any other area which technically "forces" you, even if indirectly, to level in Thanalan.

I hope we get some info on monday about 1.18 Cuz every time I log in i play less than the previous time I logged in. Se should of just used an existing engine and focused on game play. there lots of engines out there unreal, cryengine, source, Frostbite . and they dont lag in congested area either If fact they have better gfx and run smoother.
Last edited by Carzilla; 06-13-2011 at 07:47 AM.
I agree they bit off a little more than they could chew with designing a branch new engine from scratch to house XIV in, but what's done is done. Let's hope they progress forward from where they are, use this engine in better ways and fix all the mistakes they made.I hope we get some info on monday about 1.18 Cuz every time I log in i play less than the previous time I logged in. Se should just used an existing engine and focused on game play. there lots of engines out there unreal, cryengine, scource, Frostbite . and they dont lag in congested area either If fact they have better gfx and run smoother.

I think there's a lot of truthiness in that statement. Designing an engine is a monumental task, not to mention designing the tools you will use to manipulate it. And I think everyone in this thread would agree that even when using an existing engine, creating an MMORPG is, as well, a monumental task. However, for them to have created a very specific engine for their game, from a software developer's perspective, they did so with good intentions.
I certainly would not have been disappointed had they chosen to use an existing engine. Today's engines are built to be extensible and versatile enough to handle any manner of project thrown at it.
That being said, I'm sure if they are capable of creating an engine like this, it cannot be complete rubbish. We'll just have to wait and see how they use it in each coming patch (hopefully to do what this thread is suggesting).
Last edited by Gunghir; 06-13-2011 at 04:00 AM.
It does seem like a lot of issues are a direct result of the engine and server performance.
true, and i hope they won't ever stop working on this engine to get it to a proper level. Not the game also its engine is still in beta. They HAVE to work hard on that part. If they manage to get this engine faster, later on dx 11, add better lighting etc. etc. it will be a decent engine. But the IF is a very big onelets just hope they manage. As far as i know AOC also has its own engine (if im not wrong) and after years of patching and improving they finally have their engine perhaps 80% where they wanted it to be.
What is this doing at the bottom of the page I thought everyone was on top of things here! XD
Thanks, Mack.I try not to double post if possible.
After thinking a bit on my last post and that we're always close to home, as well as Zenval's post several pages back, I wondered if being tethered to the guildleve desks in the main cities could hold us back from visiting zones far, far away?
I'm not so sure either way... What do you all think?
Last edited by Siobu; 06-13-2011 at 10:21 AM.
I'm assuming the map will open up a couple more cities, Ishgard is the obvious one and I have no idea what Ala Mhigo is like but perhaps another region up North might have a city or two as well. However this said, that is the reason Anima was implemented because we will most likely be running back to the home cities for leves every once in a while but I don't think its that bad, I think once Ishgard opens up and we can pick up leves there its the same as leaving say San'Doria for Jeuno and staying in a Jeuno for a long long looong time.
This said I will always stand by my plea to nerf leves, make them solo only and give us something better to do because the game is too leve-centric and they are a bore no matter how many different leves you throw at us. They are very simple and very repetitive in nature.
Very true, that certainly would be grounds for new cities, or towns. I welcome many stops along the way! Eden, I understand your feelings and agree with you as well.
As others have said, I suppose this would be a situation where the issue of compromise and creative handling comes to play.
To late arrivals: This thread calls for a re-design and rebirth of Eorzea's lands, to create milestones and a sense of adventure, by taking us from our city walls to places far away. Diverse and unique environments. With our current world, there is no room at all for expansion or new experiences. With multiple zones with enemies ranging from 1 to 99, what's in our future?
Share your thoughts here about the state of our world map, and help us get the attention of the reps tomorrow.
Last edited by Siobu; 06-13-2011 at 10:20 AM.
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lets just hope they manage. As far as i know AOC also has its own engine (if im not wrong) and after years of patching and improving they finally have their engine perhaps 80% where they wanted it to be.



