Heres a crappy crash course that may help. These might not even be in order, I cant remember lol. But, youll know it when you see the boss.
First boss is a pain:
Skeletons spawn, 2 at a time three times for a total of six.
Tanks must pull them as far away from the boss as possible, and they must die in separate places.
When the Bone Dragon "dies", all skeletons revive. They run straight for the boss. If they make it, they explode, causing extremely high damage. If skeletons are close to each other, they gain a huge speed buff and cannot be snared.
If the skeletons are not near each other, DPS has plenty of time to kill them and cause no explosion.
This will happen twice.
In phase 3, eyes with wings spawn (I forget the name). DPS can kill them, or ignore them as the tank kites them away and lets DPS burn boss ASAP (all groups limit break the boss and blow CDs). The burn method may be easiest.2nd boss:
There are three lanes. Send Raid A left, B center, C right.
There are two circles per lane; One under the boss, and one at the entrance of the lane.
FOUR people -must- be standing on the circle at the entrance for the other lanes to kill their bosses.
Two healers, two DPS on the circle.
One tank "dps"s the boss, one taunts the adds that spawn on the boss. The other two dps burn down the boss as fast as they can.
If DPS is too low, have only one DPS on the circle and put the spare tank there to help with adds.
If you take too long, 3 Dullahans spawn. They AoE swipe the raid for 9999 damage.3rd boss:
There are 3 magic pots. You need to protect them (they can be healed). They cause a debuff...
You cannot attack the boss unless you have this debuff.
So, DPS kill adds to protect pots, attack boss other wise.
Healers pay attention to both pots and the boss.
If the boss is pulling the pot to him, heal it to stop it.
4th boss:
Three huge fiery guys with a bomb in the center.
Each group attacks one of the three large bosses.
Keep the bosses apart- they grow stronger when close together.
ALL dps should help kill ALL adds, whether it spawned on their group or not.
Adds touching the center will cause an AoE explosion.
Kill adds, kill the three bosses, and the center mob will now trigger.
Use limit breaks and cooldowns to burn him down before he explodes, causing a wipe.5th boss:
Cant figure him out still... Comets come down, and you need to hide inside of them to survive Meteor.
If the towers turn completely red, they deal 1500 damage to the entire raid.
There are panels on the tower... players can click them to reset the "redness", and only people close to the tower take some damage.
Theres an AoE on the entire floor (even near towers, though you cant see it). It is unavoidable.