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Thread: Crystal Tower

  1. #1
    Player
    Aeika's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Matty Kusuri
    World
    Brynhildr
    Main Class
    Reaper Lv 90

    Crystal Tower

    Heres a crappy crash course that may help. These might not even be in order, I cant remember lol. But, youll know it when you see the boss.

    First boss is a pain:
    Skeletons spawn, 2 at a time three times for a total of six.
    Tanks must pull them as far away from the boss as possible, and they must die in separate places.

    When the Bone Dragon "dies", all skeletons revive. They run straight for the boss. If they make it, they explode, causing extremely high damage. If skeletons are close to each other, they gain a huge speed buff and cannot be snared.

    If the skeletons are not near each other, DPS has plenty of time to kill them and cause no explosion.

    This will happen twice.


    In phase 3, eyes with wings spawn (I forget the name). DPS can kill them, or ignore them as the tank kites them away and lets DPS burn boss ASAP (all groups limit break the boss and blow CDs). The burn method may be easiest.
    2nd boss:
    There are three lanes. Send Raid A left, B center, C right.

    There are two circles per lane; One under the boss, and one at the entrance of the lane.

    FOUR people -must- be standing on the circle at the entrance for the other lanes to kill their bosses.
    Two healers, two DPS on the circle.
    One tank "dps"s the boss, one taunts the adds that spawn on the boss. The other two dps burn down the boss as fast as they can.

    If DPS is too low, have only one DPS on the circle and put the spare tank there to help with adds.



    If you take too long, 3 Dullahans spawn. They AoE swipe the raid for 9999 damage.
    3rd boss:
    There are 3 magic pots. You need to protect them (they can be healed). They cause a debuff...
    You cannot attack the boss unless you have this debuff.
    So, DPS kill adds to protect pots, attack boss other wise.
    Healers pay attention to both pots and the boss.
    If the boss is pulling the pot to him, heal it to stop it.

    4th boss:
    Three huge fiery guys with a bomb in the center.
    Each group attacks one of the three large bosses.
    Keep the bosses apart- they grow stronger when close together.
    ALL dps should help kill ALL adds, whether it spawned on their group or not.
    Adds touching the center will cause an AoE explosion.

    Kill adds, kill the three bosses, and the center mob will now trigger.
    Use limit breaks and cooldowns to burn him down before he explodes, causing a wipe.
    5th boss:
    Cant figure him out still... Comets come down, and you need to hide inside of them to survive Meteor.
    If the towers turn completely red, they deal 1500 damage to the entire raid.
    There are panels on the tower... players can click them to reset the "redness", and only people close to the tower take some damage.

    Theres an AoE on the entire floor (even near towers, though you cant see it). It is unavoidable.
    (0)
    Last edited by Aeika; 12-18-2013 at 02:26 AM.

  2. #2
    Player
    Styn's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Styn Cauthon
    World
    Mateus
    Main Class
    Archer Lv 27
    For 3rd boss there are two types of adds that spawn, all dps who do not have the boss killing buff should make sure to focus these adds. The dps with boss killing debuff just stay on the boss.

    The first type of add run straight for the pots and spawn where the boss is being tanked. The second type can be tanked by one of the many extra tanks at your disposal and tend to spawn on the outsides of the platform. I wasn't paying attention so I don't know how the tanks were holding threat when the boss is invulnerable to all who don't have the debuff, maybe flash and luck? If I had the chance to organize it I'd say keep one tank from each group on the boss ready to grab threat and hold it and let the extra 3 'off tanks' grab the tankable adds as they spawn.

    I can only add extra observations about the 5th boss since I haven't been in a group that has killed him yet.
    Two types of adds spawn in this fight, bombs and iron giants. The bombs will try to go toward a tower and blow up. I have no idea what happens if they destroy all towers like this because my group wouldn't try it. Supposedly comets destroy the towers if they land near them although I never saw this happen unless they blew up, in which case why not let the bombs do it?
    The Iron giants have a large amount of hp and a crazy wide and powerful cleave, an off tank needs to pick this up and move it out of everyones way. During the entire fight as listed above, everyone is taking dmg, the dmg color on the floor changes from blue to green but I have no idea what this means when it does.
    I would argue that if you are standing right next to a tower you do not actually take the floor dmg, this indicates that the best place to tank the boss would be facing center right next to a tower since he doesn't seem to have a rear facing cleave. No idea if this would work because my group would not do it.

    It would be really great if someone who has actually killed king behemoth would jump in with something.

    The reason you let the debuff stack to 2/3 (if you stack to three click it very fast) is because the more times you click the towers the more you charge king behemoths ability to use meteor which wipes the raid.
    (0)

  3. #3
    Player
    Aeika's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Matty Kusuri
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Styn View Post
    I would argue that if you are standing right next to a tower you do not actually take the floor dmg, this indicates that the best place to tank the boss would be facing center right next to a tower since he doesn't seem to have a rear facing cleave.
    Behemoth will destroy the tower if you tank near it, we tried
    (0)

  4. #4
    Player
    Amornthep's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Chocolate Chip
    World
    Tonberry
    Main Class
    Archer Lv 50
    Last boss Acheron, Iron Claw will "grip" onto a random member rendering them immobile until killed.
    Ancient Falre from boss does 9999k dmg, haven't found a way to negate that yet.
    (0)

  5. #5
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    We got to Acheron but we wiped due to Ancient flare, I wonder if casting Silence or Stun will prevent the flare from going off.

    Edit: a party mate cleared the dungeon, apparently you need to stand in the spot the adds were in, he said it is circles, you take 0 dmg if your standing there.
    (0)
    Last edited by Vejjiegirl; 12-18-2013 at 06:55 AM.

  6. #6
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    344
    Character
    Krazy Kat
    World
    Hyperion
    Main Class
    Marauder Lv 60
    on acheron there are 3 panels on the outside edge to step on...
    u need to activate all 3 panels to throw up the shield wall that blocks flare

    behemoth you drop comets in the center for hiding and kill giants off to the side so they dont kill your comets, when he starts casting meteor u hide. should have 4 ranged dps on the towers but they have to hide too then run right back
    (1)
    Last edited by krazyrs; 12-18-2013 at 07:57 AM.