The JP patch said something like reverted while its reworked or something. I think the stat types will go back but with different numbers.
The JP patch said something like reverted while its reworked or something. I think the stat types will go back but with different numbers.
This is a good revert.
I'm still weary of the items still being changed in the future once the revision is done.
Thank god.
I am just wondering why spell speed is a bad stat for blm. This reduces cast time and recast time and we can by looking at the stat and cast/recast time find point per point and see its benefit. And yet we have no confirmed weighting on crit rate what percentage it increases our chance to crit.
SMN spell speed does seem to be a waste since ruin is the only spell that would benefit for a shorter cast time. Now if DoTs were affected by spell speed then that would change everything.
I didn't know there were a lot of complaints. If more healers had brains they would know the circlet was an upgrade for both SCH and WHM and myth is BIS for both healers so leg change didn't matter. Stupid revert.
I love spell speed for my blm @@
Need to be able to hit the mobs first xDI am just wondering why spell speed is a bad stat for blm. This reduces cast time and recast time and we can by looking at the stat and cast/recast time find point per point and see its benefit. And yet we have no confirmed weighting on crit rate what percentage it increases our chance to crit.
SMN spell speed does seem to be a waste since ruin is the only spell that would benefit for a shorter cast time. Now if DoTs were affected by spell speed then that would change everything.
Accuracy is king, so you can actually hit things. Then crit because casting an additional spell every ~20 spells or so isn't worth as much as any single spell hitting 150% damage much more often. Also the boot change was fixable for BLM since their Myth was the boot with the identical stats.I am just wondering why spell speed is a bad stat for blm. This reduces cast time and recast time and we can by looking at the stat and cast/recast time find point per point and see its benefit. And yet we have no confirmed weighting on crit rate what percentage it increases our chance to crit.
SMN spell speed does seem to be a waste since ruin is the only spell that would benefit for a shorter cast time. Now if DoTs were affected by spell speed then that would change everything.
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