Quote Originally Posted by Darus View Post
- Limit Housing to a simplified number of members in an FC for a house grade. 8 for Small, 25 for Medium, 60 for Large. Employ a number based on required players and multiply with a possible minor addition of cost (5% more for medium, 10% for large). This lowers the cost to 250,000 gil per person, (275,000 per person for a large house).

- 2,000,000 for small

- 6,875,000 for medium

-16,500,000 for large
I like this solution, as it bridges SE's desire to decrease the available gil in the economy, while incentivizing players to farm hard for gil.

I posted an alternative that I think is even less punishing to players who are more casual, and the idea of farming even a hundred thousand gil is a daunting task.

The idea is to give people a taste of housing but take away all the flair and customization. That way, FCs have a place to call home and can work incrementally to improve their house.

Quote Originally Posted by YuriRamona View Post
  • Basic, small land plots are free (or charged a minimal rent)
The free houses are essentially larger inn rooms, with basic furniture and furnishings such as a table, chairs, and benches. Nothing can be moved or added.
  • Customization options are what are under the tiered pricing system
For every 1 million gil, you unlock the ability to change one feature of the building (windows, color, doors) or to add a room to the house.
For every 500,000 gil, you unlock the ability to place 10 pieces of furniture.
You can pay 15 million gil to increase the size of the house to medium, and 50 million for the large size. (Prior investments could count towards these sums)

Benefits:
  • Poor FCs have a place to call their own while they farm up gil to unlock customization of the house.
  • FCs can see their progress being unlocked, rather than throwing money into a deposit box into something that (for most casual players) is not going to materialize for 2-3 months as prices gradually drop.

Cons:
  • It's a much harder sell to put a huge price tag on small features like moving furniture and placing furnishings.
  • It would've been more difficult to code a system like this.

I've created this thread because we should not only be upset by the outrageous, casual-unfriendly pricing on FC housing, but by the fact that it could have been avoided.