Greetings,
Below is a comment from Hiroshi Minagawa in regards to the change of the main menu.
Hello.
With the PvP profile, party recruitment feature, housing menu, and commands added in 2.1, as well as the further increase of main commands in future updates, the original display of the main menu would increase to three rows, so we decided to modify the layout in this current patch. If it were the original 2 row horizontal layout, it wouldn’t fit on 1280x720 screens.
When the development team has the bandwidth, we can add a config option for selecting the original type of layout, but it’s really going to eat up a lot of screen real estate as the commands increase, so we decided to limit it to just this layout in this patch and prioritize other UI features.
*Note:
You can now shrink the size of the hotbar to 60% size and this size would be the same size as that of the original main menu.
Devin "Camate" Casadey - Community Team
I cringe and die a little inside whenever management uses 'management words' like "Bandwidth"
Lol, good stuff.
Anyways, I've always been a hotkey kind of player. I never really touched the 'micro menu', so this change shouldn't affect me much.. but what really bothers me is to hear SE's developers constantly come out and say they can't add more options because of: "limitation" this and "limitation" that. *sigh*
It's always something due to their lame game engine. What a piece of junk.
It's their game, not yours.
I just don't get some of you. "We didn't ask for this, why was it changed?" They do in the game what they can/have/want to. It's just a couple of clicks for a menu. Adapt. Move on.
Last edited by Mags; 12-19-2013 at 11:14 PM.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
I can understand part of why this was changed, because even before the patch I found that I often would get "lost" looking for the correct button because the icons/menus with fairly similar functions (like inventory and armory chest) were fairly easy to get mixed up visually and I'd end up clicking the wrong button.
Does this mean I like the new menu? Nope. Turns out I'm now trying to figure out how certain old menus relate to the icon they've been grouped under because, frankly, it's so compressed it doesn't make sense anymore. I'd vote for having the old menu back purely on the account it takes 2 clicks less to open menus assuming I got the right button the first time (and I was improving).
What would probably solve it for just about everyone is if it worked like a micro hotbar, but mostly allowed only commands that open up windows and such. Then you could chose how many buttons there were, which were grouped under menus and maybe even what icons were used. Of course, that'd require a bit of development time on SE's part and add another layer of complexity to the UI which could cause issues for some player (the kind that probably lead to support calls to figure out how to do things).
Overall, for me this is just kind of an annoyance issue. I like the 2.1 patch in general, but there are a couple things that really do bug me (which I won't discuss on this thread).
My first reaction when I logged in was "where are all my buttons?!"
It seriously feels broken, given how often I hit some of them. The new menu that pops up almost makes sense, but it's ugly and unintuitive. It doesn't feel right clicking a little red harp button to open a list, and then selecting "teleport" off that list, just to finally select my destination off of another list.
This is awful design.
Yeah but uhhhh I don't do PvP, I don't do things requiring parties, I can't buy a house (<_<), and I don't play on a 1280x720 screen. The -option- to use the previous layout would be kind of nice.With the PvP profile, party recruitment feature, housing menu, and commands added in 2.1, as well as the further increase of main commands in future updates, the original display of the main menu would increase to three rows, so we decided to modify the layout in this current patch. If it were the original 2 row horizontal layout, it wouldn’t fit on 1280x720 screens.
Also, only slightly off-topic... the 10 pages of new user macro icons are cool, but when will you give us macro icons for emote macros? I like to macro emote for RP with the "motion" subcommand to not bother other players' chatlogs, but all the macros for each emote come out with an ugly "M", and I can't tell each apart without a fitting icon, which is not there.
This specific reason has been cited many times for various parts of the UI.Originally Posted by Hiroshi_Minagawa
wouldn’t fit on 1280x720 screens
Please consider this:
- 1920x1080/1200 displays are not rare anymore, if you have data against this please tell us so we can stop pretending we're the majority :3
- If you start off your designs with scalability in mind, you would have built the option at the beginning.
Looking forward, there will be a lot of UI elements that will run into your 1280x720 limitation. Especially when the player-made add-ons come into play. Please, please, please do not limit resolution on player-made addons. Add-ons exist for customization, it is so we can each get exactly the UI we want. Any such limit on PC add-ons defeat the purpose of add-ons.
I'm very worried about the future of the UI. It seems the UI team work only to be satisfactory at the lowest level. Little room for customization is provided, and where they are provided, they're are very restrictive and cater to the lowest hardware specs. Nothing in the UI is ever made to cater to better specs.
Please put 1920x1080/1200 along side 1280x720 when you design future UI elements. You boast how you compare colors and performance on different major brands of displays, yet you never consider the usability on high resolution. It gives the impression that the work is always half-done.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
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