I was surprised at how easy this fight was. It seemed easier than Garuda. Myself and two friends queued up into DF and one shot it lol~
I know you guys says complete the main scenario but I did it and don't have the moogle thingie. I completed all quests and got my mount, watched the credits everything.
P1 you need to kill the moogles was fast as possible, at the end of P1 need to remain 1 or 2 moogles....if you ask why the reason for it is simple! At the begining of phase 2 when they summon the King, he will make an attack witch kind a the same as Titan befor heart phase ! The more mooogles are alive the more dmg it will make with this attack so it can 1hit kill you!
In P2 the Magician moogle needs to die first because it makes big aoe attack with with a lot of dmg, then i think needs to die the moogle with the sword and shield a i think he is the one who makes a pull atack witch also stuns you, after that the bard needs to die then healer!
With a aprty in DF we were until last moogle and king unfortunatly later one of the players got dc and the party was gone
I hope i helped a little bit !
We are tolking about the main scenario after the the credits, they added more with this patch, the story goes about moving the Company from walking sands from Uldah.....by making the quests you will get to the point where you are called in Gridania and help the moogles against the Moogle King !
Last edited by MikoteAstra; 12-19-2013 at 02:31 PM.
That makes alot of sense.... hahah i'm so stupid. ThanksWe are tolking about the main scenario after the the credits, they added more with this patch, the story goes about moving the Company from walking sands from Uldah.....by making the quests you will get to the point where you are called in Gridania and help the moogles against the Moogle King !![]()
No need to kite. Have 1 tank hold king off to the side. Just get rid of Blm and whm ASAP.I feel that's way overly complicated. It's really just four steps:
1. Kill Bard, BLM and WHM moogles first (whatever your team feels is priority)
2. Stun BLM AOE attacks.
3. Kite King Mog while keeping everyone else away
4. Esuna confusion
Everything else is basic boss mechanics.
Yeah, 1 tank holds king on perimeter, while other tank holds marauder and gladiator. The rest is killed based on order of party danger priority.
Things get WAY easier once bard charm and marauder draw in are mitigated, lol.
the fight is part of the main story so just do them and you'll get to it
It's basically just a matter of killing as many as possible to reduce the giant burst when they summon him and then keeping him away from the group while you deal with adds in whatever order threatens your group the most.
the king seems to just be a big tank that does instant aoe's around himself
bard charms party members
white mage heals
black mage does a really huge aoe around himself
the archer marks targets then shoots them for a fairly hard hit
the warrior basically holmgangs people
not entirely sure what the paladin and thief do though they seem less noticable than the rest other than the paladin melees fairly hard
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