So, our Zenith is the lower DPS, we're getting nerfed with the X-Skills and now they Ninja Nerf our Skill's Potency??
Ok, I think is time to get MNK to Lv50, BRD isn't usefull anymore... Thanks...
So, our Zenith is the lower DPS, we're getting nerfed with the X-Skills and now they Ninja Nerf our Skill's Potency??
Ok, I think is time to get MNK to Lv50, BRD isn't usefull anymore... Thanks...
Thanks Yoshi, The BRDs of FFXIV appreciate your love.
Last edited by Idlehand; 12-18-2013 at 02:11 AM.
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I don't know how you guys didn't see this coming. They didn't tell us about these changes but the writing was on the wall.
1 BRD per group was going to be the new normal setup.
1 PLD | 1 WAR | 1 WHM | 1 SCH | 2 Caster DPS | 1 Melee (DRG/MNK) | 1 BRD
Here's the problem, 8 man parties won't feel much of a sting from this, but what about 4 mans? All of the burden now falls on the other DPS to pick up the DPS we can no longer bring as well, and a 2 Bard group will now guarantee a really hard time in a 4-man dungeon, they won't be able to kill fast enough. And if you happen to enter anything that requires fast DPSing, heaven forbid if you have Bard anywhere near it. This nerf may have not killed us, but it sure as hell put the rest of the party at risk because we as a class can no longer pull the level of DPS we once could. The RoD nerf did enough to our ability to support. But adding ninja nerfs on top of it? Our ability to support just hit rock bottom.
lol i didnt even notice >< but i thought stuff was taking longer to kill than normal. thought it was just me. /pooh
Even after the Blood for Blood/Internal Release nerfs, Bards still have some of the highest burst damage. We are also still potent on movement-heavy fights. So between those two factors Bards usually stay very competitive outside of 8 man+ environments.
Bards only fall to the bottom on sustained fights with little movement, so you really won't notice anything until Coil.
Well it looks like the Straigh Shot/Bloodletter nerf has been debunked as a tooltip error, so that just leaves the Blood for Blood/Internal Release nerf. Which probably comes out to be....maybe 3.5% DPS nerf? (not sure how much Internal Release contributes but the Blood for Blood nerf should account for about a 2.5% damage decrease if I'm doing my math correctly).
And this assuming you are maximizing your uptime on Blood for Blood/Internal Release. So while it's a nerf, it's not a super huge one so most of the time you probably won't notice it. Though I'm not sure why we were nerfed dps-wise to start with, being that Bard's were already fairly low on sustained DPS. If anything they should have nerfed our ability to DPS unfettered while moving. Maybe toss .5 cast time on Heavy Shot or Bloodletter or something.
Honestly I'm more ticked off over the Rain of Death change than the damage nerf.
RiP bard. This is just unacceptable. Do they not realize they are killing a whole class by doing this? Casuals complain brd dps is too high. Yoshi listens to masses and nerfs bards to basically be "mana bitches".
This is terrible. Coupled with the huge buffs Melee DPS got, and our already nerf to CC AND utility, what reason is there to bring a BRD? I hope SE explains the nerf to our skill potency =/
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