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  1. #1
    Player
    KaosuNoTenshi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    73
    Character
    Himeka Ayanami
    World
    Hyperion
    Main Class
    Archer Lv 50
    So, our Zenith is the lower DPS, we're getting nerfed with the X-Skills and now they Ninja Nerf our Skill's Potency??

    Ok, I think is time to get MNK to Lv50, BRD isn't usefull anymore... Thanks...
    (4)



  2. #2
    Player
    Idlehand's Avatar
    Join Date
    May 2011
    Posts
    6
    Character
    Idlehand Huntinghawk
    World
    Diabolos
    Main Class
    Archer Lv 50
    Thanks Yoshi, The BRDs of FFXIV appreciate your love.
    (5)
    Last edited by Idlehand; 12-18-2013 at 02:11 AM.
    Alienware M17xR3 | i7 2630QM | HyperX 1600 8GB Ram | HyperX 120GB SSD |1080p WLED | Radeon HD 6990m | Killer Wireless-N

  3. #3
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I don't know how you guys didn't see this coming. They didn't tell us about these changes but the writing was on the wall.

    1 BRD per group was going to be the new normal setup.

    1 PLD | 1 WAR | 1 WHM | 1 SCH | 2 Caster DPS | 1 Melee (DRG/MNK) | 1 BRD
    (0)

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Soulburn32 View Post
    I don't know how you guys didn't see this coming. They didn't tell us about these changes but the writing was on the wall.

    1 BRD per group was going to be the new normal setup.

    1 PLD | 1 WAR | 1 WHM | 1 SCH | 2 Caster DPS | 1 Melee (DRG/MNK) | 1 BRD
    Here's the problem, 8 man parties won't feel much of a sting from this, but what about 4 mans? All of the burden now falls on the other DPS to pick up the DPS we can no longer bring as well, and a 2 Bard group will now guarantee a really hard time in a 4-man dungeon, they won't be able to kill fast enough. And if you happen to enter anything that requires fast DPSing, heaven forbid if you have Bard anywhere near it. This nerf may have not killed us, but it sure as hell put the rest of the party at risk because we as a class can no longer pull the level of DPS we once could. The RoD nerf did enough to our ability to support. But adding ninja nerfs on top of it? Our ability to support just hit rock bottom.
    (3)

  5. #5
    Player
    Mikejconnor's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Lilith Loveless
    World
    Ragnarok
    Main Class
    Archer Lv 50
    lol i didnt even notice >< but i thought stuff was taking longer to kill than normal. thought it was just me. /pooh
    (0)

  6. #6
    Player
    KV-1's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Imbrial Osis
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jyoeru View Post
    Maybe I will notice this at higher levels
    Even after the Blood for Blood/Internal Release nerfs, Bards still have some of the highest burst damage. We are also still potent on movement-heavy fights. So between those two factors Bards usually stay very competitive outside of 8 man+ environments.

    Bards only fall to the bottom on sustained fights with little movement, so you really won't notice anything until Coil.
    (0)

  7. #7
    Player
    KV-1's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Imbrial Osis
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mikejconnor View Post
    lol i didnt even notice
    Well it looks like the Straigh Shot/Bloodletter nerf has been debunked as a tooltip error, so that just leaves the Blood for Blood/Internal Release nerf. Which probably comes out to be....maybe 3.5% DPS nerf? (not sure how much Internal Release contributes but the Blood for Blood nerf should account for about a 2.5% damage decrease if I'm doing my math correctly).

    And this assuming you are maximizing your uptime on Blood for Blood/Internal Release. So while it's a nerf, it's not a super huge one so most of the time you probably won't notice it. Though I'm not sure why we were nerfed dps-wise to start with, being that Bard's were already fairly low on sustained DPS. If anything they should have nerfed our ability to DPS unfettered while moving. Maybe toss .5 cast time on Heavy Shot or Bloodletter or something.

    Honestly I'm more ticked off over the Rain of Death change than the damage nerf.
    (0)

  8. #8
    Player
    Volux's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Volux Er'drexus
    World
    Adamantoise
    Main Class
    Archer Lv 44
    Quote Originally Posted by KV-1 View Post

    Honestly I'm more ticked off over the Rain of Death change than the damage nerf.
    ^ This
    (1)

  9. #9
    Player
    Hotsauce's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Cat Woman
    World
    Adamantoise
    Main Class
    Archer Lv 50
    RiP bard. This is just unacceptable. Do they not realize they are killing a whole class by doing this? Casuals complain brd dps is too high. Yoshi listens to masses and nerfs bards to basically be "mana bitches".
    (7)

  10. #10
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    This is terrible. Coupled with the huge buffs Melee DPS got, and our already nerf to CC AND utility, what reason is there to bring a BRD? I hope SE explains the nerf to our skill potency =/
    (3)

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