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  1. #1
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Amsai View Post
    No. I do not agree at all with the OP. If anything, maybe have seperate dungeons. And just have some dungeons that are a decent challenge, some that are hard, and some that are /ragequit hard. Its hard to have any fascination or awe or "legendary" feats about Absolute Virtue, if he has an easy mode. So I am not against there being normal, hard , and elite dificulty dungeons, but I prefer then to be seperate events.
    I respect your opinion but if you read through the thread you would know I was using Hard Mode/Normal Mode as an example. Where do people get the Idea that I said anything about wanting dungeons/raids being easy mode. No one wants easy modes, not even casuals.

    When I speak of dungeons i'm speaking of "Raids" not wow type little heroic dungeons. I'm speaking of Dynamis, Limbus, Promy's etc etc. Not 10 min dungeons that you can skip most of the mobs and fight 1 single NM at the end. I hope there are branching paths that lead to boss fights at the end of each tier. We need as much variety as possible!
    (1)

  2. #2
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RedFox View Post
    I respect your opinion but if you read through the thread you would know I was using Hard Mode/Normal Mode as an example. Where do people get the Idea that I said anything about wanting dungeons/raids being easy mode. No one wants easy modes, not even casuals.

    When I speak of dungeons i'm speaking of "Raids" not wow type little heroic dungeons. I'm speaking of Dynamis, Limbus, Promy's etc etc. Not 10 min dungeons that you can skip most of the mobs and fight 1 single NM at the end. I hope there are branching paths that lead to boss fights at the end of each tier. We need as much variety as possible!
    Sorry, just reading your OP, I thought I understood you pretty well. Let me not try to argue against you, but instead just tell you what I want for endgame.

    I want nothing but /ragequit hard dungeons to be perfectly honest. And I loved FFXIs variety in the types of dungeons they had, so I would like to see more varied dungeons than these first ones that seem more like western MMOs endgame types. Branching paths, different choices, puzzles, time limits, maze like dungeons, randomized floors, hard and complex boss fights, etc. etc. So If I am understanding you right, we are probably o the same page on those issues......... i think.

    However, I still greatly disagree with you about larger numbers, and in fact think just the opposite. Large-scale PvE events are just an excuse to have the skilled players carry the weak players through a dungeon. It also becomes mob-like, and unwieldy. Strategy breaks down more often than not because people don't pay attention. And I find in most cases it just becomes no challenge and just a group of players zombieing or zerging the mob to death with numbers instead of strategy. The link shell that I was in Low-maned everything and it was way more fun than a large group, and I was more loyal to the group because we were such a small and close-nit group. In large groups, you don't feel like a hero, but just another cog in the machine. Low-man groups also can be more challanging because there is less room for error. Also low-man groups have a lesser chance of LS drama and ninja-lotting and not being able to do the event because of no shows (the less people there are the easier it is to meet everyones schedule). So yes make extremely challenging and varied dungeons SE, but keep them as 4 and 8 man dungeons. If I ever see another Dynamis like Large scale event, it will be too soon.
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