I do the opposite. I take as many stars as I think I'll be able to do, and if I guess wrong, lower the difficulty when I die. Again, I'm also in favor of multiple difficulty settings.
Correction, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.
On the topic, I agree that there should be normal and hard mode versions of each encounter. I'd appreciate an Ulduar approach (doing certain things during the encounter to trigger the hard mode) rather than the Trial of the Crusader/Icecrown Citadel approach (turn a knob and all bosses are in hard mode).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Duelle you are wrong my ls ran CoP with any job they leveled no one was required to lvl any job beat all the missions w/o smn's or any of that other stuff we had drg's mnks and all of the above you only put your self in that position saying only certain jobs was required cause you prob never tried to run the mission your self i ran 45+ members thru cop you sir are wrong. I tanked every CoP mission on PLD btwCorrection, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.
On the topic, I agree that there should be normal and hard mode versions of each encounter. I'd appreciate an Ulduar approach (doing certain things during the encounter to trigger the hard mode) rather than the Trial of the Crusader/Icecrown Citadel approach (turn a knob and all bosses are in hard mode).
Edit: Also my ls was called Immortal Gods we were featured on Ala before as being an ls who helped many players prep people for endgame.
Last edited by Firon; 06-09-2011 at 07:13 AM.
This is, more or less, what else I wanted say earlier, but I had to go suddenly.Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...
So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?
When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.
SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.
Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
I support people getting to play however they want to. Difficult, easy, hardcore, casual... when it comes to a game I don't think there is any right or wrong to how you enjoy them.
And this is kinda why I made my earlier comment. While it's fine if they make the rewards equal to the effort, for me the point is the self-pride of beating something difficult.
Player
Seriously We already have a good system about difficulty we just need battle adjustments and everything will look more clear after that.
It isn't WOW. We just need a good planned content with 5 stars and each star add some more % to get rare drops and that's all.
should just be one skill level for dungeons. level scaleing also.
No. I do not agree at all with the OP. If anything, maybe have seperate dungeons. And just have some dungeons that are a decent challenge, some that are hard, and some that are /ragequit hard. Its hard to have any fascination or awe or "legendary" feats about Absolute Virtue, if he has an easy mode. So I am not against there being normal, hard , and elite dificulty dungeons, but I prefer then to be seperate events.
Since FFXIV untill now is prolly, the most easy thing that has been made in MMOs history, SE should give us only new:
OMFGHARDCORE dungeons instances HNMs.....
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