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  1. #71
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RedFox View Post
    I mean having something not as difficult is not going to hurt someone who is doing something more difficult.
    Unless the rewards are the same.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  2. #72
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Shyd View Post
    Unless the rewards are the same.
    Guess that would be a dumb move on SE's part then. But i'm sure they wouldn't do that... or would they ;P
    (0)

  3. #73
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Aldora View Post
    When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.
    I do the opposite. I take as many stars as I think I'll be able to do, and if I guess wrong, lower the difficulty when I die. Again, I'm also in favor of multiple difficulty settings.
    (1)

  4. #74
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MeowyWowie View Post
    The best part about CoP was that it was hard. There was no easy mode. People had to know their role and it required cooperation.
    Correction, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.

    On the topic, I agree that there should be normal and hard mode versions of each encounter. I'd appreciate an Ulduar approach (doing certain things during the encounter to trigger the hard mode) rather than the Trial of the Crusader/Icecrown Citadel approach (turn a knob and all bosses are in hard mode).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #75
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    Correction, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.

    On the topic, I agree that there should be normal and hard mode versions of each encounter. I'd appreciate an Ulduar approach (doing certain things during the encounter to trigger the hard mode) rather than the Trial of the Crusader/Icecrown Citadel approach (turn a knob and all bosses are in hard mode).
    Duelle you are wrong my ls ran CoP with any job they leveled no one was required to lvl any job beat all the missions w/o smn's or any of that other stuff we had drg's mnks and all of the above you only put your self in that position saying only certain jobs was required cause you prob never tried to run the mission your self i ran 45+ members thru cop you sir are wrong. I tanked every CoP mission on PLD btw

    Edit: Also my ls was called Immortal Gods we were featured on Ala before as being an ls who helped many players prep people for endgame.
    (0)
    Last edited by Firon; 06-09-2011 at 07:13 AM.

  6. #76
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aldora View Post
    Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...

    So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?

    When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.

    SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.

    Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
    This is, more or less, what else I wanted say earlier, but I had to go suddenly.

    I support people getting to play however they want to. Difficult, easy, hardcore, casual... when it comes to a game I don't think there is any right or wrong to how you enjoy them.

    Quote Originally Posted by Shyd View Post
    Unless the rewards are the same.
    And this is kinda why I made my earlier comment. While it's fine if they make the rewards equal to the effort, for me the point is the self-pride of beating something difficult.
    (0)
    Last edited by Chezen; 06-09-2011 at 09:14 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  7. 06-09-2011 09:12 AM

  8. #77
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Seriously We already have a good system about difficulty we just need battle adjustments and everything will look more clear after that.
    It isn't WOW. We just need a good planned content with 5 stars and each star add some more % to get rare drops and that's all.
    (1)

  9. #78
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    should just be one skill level for dungeons. level scaleing also.
    (0)

  10. #79
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    No. I do not agree at all with the OP. If anything, maybe have seperate dungeons. And just have some dungeons that are a decent challenge, some that are hard, and some that are /ragequit hard. Its hard to have any fascination or awe or "legendary" feats about Absolute Virtue, if he has an easy mode. So I am not against there being normal, hard , and elite dificulty dungeons, but I prefer then to be seperate events.
    (0)

  11. #80
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Since FFXIV untill now is prolly, the most easy thing that has been made in MMOs history, SE should give us only new:

    OMFGHARDCORE dungeons instances HNMs.....
    (0)

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