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  1. #61
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Reality check... Your asking people to learn to play at your level. I've said it before and I will say it again. Not everyone is going to be good. So yes there will be bad players and good players alike. That is the reality of all mmos. What I also said was no one should get shafted and that there should be options for all players.
    (0)

  2. #62
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MeowyWowie View Post
    The best part about CoP was that it was hard. There was no easy mode. People had to know their role and it required cooperation.

    My comment about making everything hard was half-sarcastic. While I would love to see everything as 1 set difficulty it will never happen, as long as SE's approach remains casual.

    I was just venting because whenever the topic of giving us hardcore content comes up, casual players like to chime in with "don't make it time consuming, make it hard." But in reality many don't want hard content, even though they say they do. If they did, no one would be asking for easy/hard-mode.

    I would love to see a fair, even playing field for everyone. A game that requires the same amount of skill from any player. But as this is a casual game, I just don't see it happening.
    Likewise but that won't happen. Casuals, hardcore, good, bad players.... It doesn't matter to me as long as the servers are full.
    (0)

  3. #63
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by RedFox View Post
    Likewise but that won't happen. Casuals, hardcore, good, bad players.... It doesn't matter to me as long as the servers are full.
    I don't want the servers to be full until the servers can handle the servers being full LOL
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  4. #64
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Xatsh View Post
    Hardcore player = can play mmos for an extensive time per week.
    Casual Player= A player who has limited play time due to real life.

    Good player = a player who can accomplish difficult task and formulate strategies.
    Bad player = a player who is unable to perform difficult task... aka they suck at the game.

    People need to realize this above... CASUAL =/= EASY HARDCORE =/= DIFFICULT

    the whole you are alienating people for difficulty.. I am sorry but that is the whole problem with games now days. TOO many people growing up in the pokemon generation.

    I say segregate all those people who refuse to learn the game and learn to play. Those people are not casual they are crappy players.
    Fully agree with this, just because you are casual does not mean you cant do difficult content
    (0)

  5. #65
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    that made me LOL so hard too man they should put that in the game i would play that don't let the bad monsters hurt me mommy mode every time to see the thanks for the effort, but your princess is in another castle
    Lol. Yes, and I laughed, but in more seriousness, I'm reminded of a time when people played only for the sake of getting to the next level, or just to say they did it. In FFVIII, the only thing you got for defeating Omega Weapon was a certificate. No cool weapon, no real reward.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  6. #66
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Krausus View Post
    Fully agree with this, just because you are casual does not mean you cant do difficult content
    Unless of course it's time consuming.
    (0)

  7. #67
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RedFox View Post
    Unless of course it's time consuming.

    Which hopefully they dont get to deep into, 2 hours for a raid should be max IMO, I really hated spending 6 hours in MC or BWL back in the day didn't make anything harder just longer, I loath hours of clearing trash.
    (1)

  8. #68
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...

    So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?

    When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.

    SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.

    Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
    (3)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  9. #69
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Krausus View Post
    Which hopefully they dont get to deep into, 2 hours for a raid should be max IMO, I really hated spending 6 hours in MC or BWL back in the day didn't make anything harder just longer, I loath hours of clearing trash.
    Yeah I feel you. The one thing I hated doing in FF11 was doing 24 hour NM's with 1-3 hour random window. Worst thing ever. Nothing like getting called up by my Japanese buddy overseas yelling at me to be on in the middle of the night. It was a choice that I took. But it sure sucked and that is one of the reasons why I left 11. Was tired of being hardcore in that game.
    (1)

  10. #70
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aldora View Post
    Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...

    So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?

    When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.

    SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.

    Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
    Thank You! Finally someone understands lol. I mean having something not as difficult is not going to hurt someone who is doing something more difficult.
    (2)

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