Exactly, just make it all Hard Mode IMO.
really? behests are fun now? they are not any harder then they where before, and now they net less rewards. 8 people does not a raid make. Im sure they could design 16 man content that isnt a zerg fest and dub it raid content, if you dont want to be a part of it then stick with the 8 man dungeon.15-man chaotic zerg fests? No, thanks. Behests are actually fun now that party sizes are smaller.
I'm glad that WoW stopped focusing on gigantic raids. Back in the 40-man days, it was a given that at least 5 people were asleep at the wheel. When it changed to 10/25 mans, 25-man raids were still easier than 10-mans. The difficulty may have been tweaked, but the truth is that you can still hide inside a 25-man group. In a 10-man raid, every person has to pull their weight.
I'd rather have 4-man and 8-man content.
There should only be one mode, Rediculous, there should never be an easy mode, it should all be extremely difficult and rely on heavy team tactics instead of mindless headbutting.
/pricelessI want a a hard, a normal, and a Don't let the bad monsters hurt me mommy difficulty setting. Of course the only reward for don't let the bad monsters hurt me mommy mode would be seeing the content and a npc that pops and says "thanks for the effort, but your princess is in another castle"
You know I hear people saying let's make it all hard-mode. While I agree that everything should be hard, I don't think many people are looking at the larger picture. Again SE is here to make money and i'm pretty sure they don't want to stick with an est. 30k subscribers for the rest of this games life.
While i'm a hardcore-raider/player I will always play things on hard but not everyone is hardcore and there needs to be options. Adding difficulty for dungeons on multiple levels would separate the different types of players from each other. Diversity is a good thing! Players who can accomplish a difficult task should be rewarded accordingly while players who take the easier route because they don't have as much gear/skill/time should be rewarded as well. Players that strive to be the best should get the best. No players should get shafted.
If you think everyone is a hardcore player then you are blind. Like I said i'm a hardcore player but save just as much room for real life so when I get into the game I personally want to have something to do. SP parties/Crafting is not a form of entertainment for me.
Remember when COP first came out and we had the level cap. I don't know about anyone else but when I finished that story line it was refreshing and I felt great about myself. That is the type of accomplishment I would like. It was fun, frustrating, and exciting all in one.
The best part about CoP was that it was hard. There was no easy mode. People had to know their role and it required cooperation.You know I hear people saying let's make it all hard-mode. While I agree that everything should be hard, I don't think many people are looking at the larger picture. Again SE is here to make money and i'm pretty sure they don't want to stick with an est. 30k subscribers for the rest of this games life.
While i'm a hardcore-raider/player I will always play things on hard but not everyone is hardcore and there needs to be options. Adding difficulty for dungeons on multiple levels would separate the different types of players from each other. Diversity is a good thing! Players who can accomplish a difficult task should be rewarded accordingly while players who take the easier route because they don't have as much gear/skill/time should be rewarded as well. Players that strive to be the best should get the best. No players should get shafted.
If you think everyone is a hardcore player then you are blind. Like I said i'm a hardcore player but save just as much room for real life so when I get into the game I personally want to have something to do. SP parties/Crafting is not a form of entertainment for me.
Remember when COP first came out and we had the level cap. I don't know about anyone else but when I finished that story line it was refreshing and I felt great about myself. That is the type of accomplishment I would like. It was fun, frustrating, and exciting all in one.
My comment about making everything hard was half-sarcastic. While I would love to see everything as 1 set difficulty it will never happen, as long as SE's approach remains casual.
I was just venting because whenever the topic of giving us hardcore content comes up, casual players like to chime in with "don't make it time consuming, make it hard." But in reality many don't want hard content, even though they say they do. If they did, no one would be asking for easy/hard-mode.
I would love to see a fair, even playing field for everyone. A game that requires the same amount of skill from any player. But as this is a casual game, I just don't see it happening.
Last edited by MeowyWowie; 06-09-2011 at 05:09 AM.
Hardcore player = can play mmos for an extensive time per week.
Casual Player= A player who has limited play time due to real life.
Good player = a player who can accomplish difficult task and formulate strategies.
Bad player = a player who is unable to perform difficult task... aka they suck at the game.
People need to realize this above... CASUAL =/= EASY HARDCORE =/= DIFFICULT
the whole you are alienating people for difficulty.. I am sorry but that is the whole problem with games now days. TOO many people growing up in the pokemon generation.
I say segregate all those people who refuse to learn the game and learn to play. Those people are not casual they are crappy players.
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