Quote Originally Posted by CanteJondo View Post
Some people in the thread are arguing that smaller parties make content easier and larger parties = harder. IMO the size of the party bears no correlation to difficulty, neither does it have to.

Surely with a party of 4 or 8 there are less variables and as such it is easier to tailor the whole dungeon/raid experience, as such making more challenging content is a LOT easier when designed for small parties, surely?

I'm not arguing that XIV should ONLY have 8 man max. I'd love to see larger alliance content but people need to realise that theres no correlation between party size and difficulty.
Well there is such a thing as the "glass ceiling" effect. Smaller groups of players have a more average statistical difficulty level because they are not "so weak" or "so strong" in their effectiveness. While a larger party creates a bigger spike on both ends of the spectrum.

Thus if you have massive alliances like WoW developers tend to go wild because they expect that only the best of the best, in a the all-star best will be playing it.

Though it's very harsh thinking, and reason WoW is...how shall we say it... a world of a-tards.

We do need some of that content for the l33t of l33t, but at this point we shouldn't consider catering to that type of audience as of yet...as frankly it's a "reboot", not a "continuation".