"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
Some people in the thread are arguing that smaller parties make content easier and larger parties = harder. IMO the size of the party bears no correlation to difficulty, neither does it have to.
Surely with a party of 4 or 8 there are less variables and as such it is easier to tailor the whole dungeon/raid experience, as such making more challenging content is a LOT easier when designed for small parties, surely?
I'm not arguing that XIV should ONLY have 8 man max. I'd love to see larger alliance content but people need to realise that theres no correlation between party size and difficulty.
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Well there is such a thing as the "glass ceiling" effect. Smaller groups of players have a more average statistical difficulty level because they are not "so weak" or "so strong" in their effectiveness. While a larger party creates a bigger spike on both ends of the spectrum.Some people in the thread are arguing that smaller parties make content easier and larger parties = harder. IMO the size of the party bears no correlation to difficulty, neither does it have to.
Surely with a party of 4 or 8 there are less variables and as such it is easier to tailor the whole dungeon/raid experience, as such making more challenging content is a LOT easier when designed for small parties, surely?
I'm not arguing that XIV should ONLY have 8 man max. I'd love to see larger alliance content but people need to realise that theres no correlation between party size and difficulty.
Thus if you have massive alliances like WoW developers tend to go wild because they expect that only the best of the best, in a the all-star best will be playing it.
Though it's very harsh thinking, and reason WoW is...how shall we say it... a world of a-tards.
We do need some of that content for the l33t of l33t, but at this point we shouldn't consider catering to that type of audience as of yet...as frankly it's a "reboot", not a "continuation".
I want a hard, a normal, and a Don't let the bad monsters hurt me mommy difficulty setting. Of course the only reward for don't let the bad monsters hurt me mommy mode would be seeing the content and a npc that pops and says "thanks for the effort, but your princess is in another castle"
Last edited by Griss; 06-09-2011 at 05:49 AM.
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I think using the levequest difficulty settings for the dungeons is a good idea. Allows the level 30 dungeons to be scaled up for higher level players, and the level 50 dungeons to be scaled up as the level cap increases.
I am hoping for a dynamis like area with a max of 64 people in alliances.If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
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