Quote Originally Posted by Rentahamster View Post
Indeed. I have seen some horrible people playing this game, but that doesn't mean we should encourage it. For the most part I blame the crappy leve system and lackluster battle mechanics in general for not teaching people how to actually "play" their character while the level up to rank 50.

However, just because there are crappy people playing, doesn't mean we should design content around them. We should design content so that it will inspire the bad players to want to become good. We should design the game to teach people how to play well.



In a party of 20, each person is only contributing 5% to the overall battle effectiveness. If the difference between victory and getting wiped is 5%, that is waaaaay too narrow. Having a party of 20 and getting wiped just because one person sucks? That's kinda harsh, and would be a nightmare to balance.

BTW, Fate, is that you?
Nope sorry I don't even know who Fate is. Red Fox on Bodhum! I completely agree with your statement about bad players who want to become good. Majority of bad players probably think they are good already so they need a slap in the face with something hard. I would love a dps meter.. while it creates elitism it also creates better players overall. I'd rather deal with elitist than bad players who think they are good.