Quote Originally Posted by RedFox View Post
That may be true in some instances but not all are equal. Let's be honest not everyone is a good player..
Indeed. I have seen some horrible people playing this game, but that doesn't mean we should encourage it. For the most part I blame the crappy leve system and lackluster battle mechanics in general for not teaching people how to actually "play" their character while the level up to rank 50.

However, just because there are crappy people playing, doesn't mean we should design content around them. We should design content so that it will inspire the bad players to want to become good. We should design the game to teach people how to play well.

Quote Originally Posted by RedFox View Post
Whether it's 8 or 20. When you add more difficult scenarios to the playing field it should be a matter of wiping or not.
In a party of 20, each person is only contributing 5% to the overall battle effectiveness. If the difference between victory and getting wiped is 5%, that is waaaaay too narrow. Having a party of 20 and getting wiped just because one person sucks? That's kinda harsh, and would be a nightmare to balance.

BTW, Fate, is that you?