Depends...you're too into WoW. They are supposedly rethinking the claim system. Dungeons don't have to be about big raids...overworld is just as easy.If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
If dungeons becomes the stereotypical "event" content, a party is perfectly fine.
Just split up into 2 groups? Im assuming here dungeons will be instanced.If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
I would love if it was all Hard-Mode or one mode being hard-mode. However SE is here to keep their fanbase and get new ones so the more options the better. Otherwise you know what would happen.. Also I was using Normal Mode & Hard Mode as an example. As much as I don't personally care for WOW there is some aspects of the game that does many things right that this game does not.
I really hope it isn't overworld or rather claiming against one another. This isn't FFXI, even with the really fast and nice respawns on the current NMs, that'd still suck. Even something like sky or sea, where things are relatively spread out still sucked because you would bud up with other LS's. Limbus style, salvage, etc. those were nice and refreshing.
15-man chaotic zerg fests? No, thanks. Behests are actually fun now that party sizes are smaller.If "raids" consist of 8 man max parties this game will die faster than it is already. We can all understand they are catering to a casual playerbase here but limiting the interaction between whole linkshells is really piss poor. I want to raid with 15 or 16 of my linkshell friends not have to pick and choose each time I want to run a dungeon.
I'm glad that WoW stopped focusing on gigantic raids. Back in the 40-man days, it was a given that at least 5 people were asleep at the wheel. When it changed to 10/25 mans, 25-man raids were still easier than 10-mans. The difficulty may have been tweaked, but the truth is that you can still hide inside a 25-man group. In a 10-man raid, every person has to pull their weight.
I'd rather have 4-man and 8-man content.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I was being semi-sarcastic. I just find it funny that so many people say "give us hard, challenging content!" yet they're in favor of easy/hard-mode dungeons lol.I would love if it was all Hard-Mode or one mode being hard-mode. However SE is here to keep their fanbase and get new ones so the more options the better. Otherwise you know what would happen.. Also I was using Normal Mode & Hard Mode as an example. As much as I don't personally care for WOW there is some aspects of the game that does many things right that this game does not.
I think everyone knows what would happen if SE did indeed make it all hard-mode. Again, people asking for one thing but meaning another.
PS: I wasn't directing this at you at all, just in general.
We just need Dps meters like Recount for WoW, so we can see peoples performance if isn't good.15 man chaotic zerg fests? No, thanks. Behests are actually fun now that party sizes are smaller.
I'm glad that WoW stopped focusing on gigantic raids. Back in the 40-man days, it was a given that at least 5 people were asleep at the wheel. When it changed to 10/25 mans, 25-man raids were still easier than 10-mans. The difficulty may have been tweaked, but the truth is that you can still hide inside a 25-man group. In a 10-man raid, every person has to pull their weight.
I'd rather have 4 man and 8 man content.
Kicked.
He wants to play with them, not split up. The game is so anti-social as is, there's really no point right now to having more than 10-12 people in a linkshell to do anything if they play regularly. Most everyone is in their 8 man little cliques and it doesn't promote guild play AT ALL.
I don't have much hope though, Yoshi already stated he's into the small group play so it'll probably take them another 2 years to adjust their thinking.
Where the horsebirds at?!
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I'm in favor of both but would focus on hard-mode so long as the rewards are better. You need easier stuff for the joe casuals to keep them paying and playing.I was being semi-sarcastic. I just find it funny that so many people say "give us hard, challenging content!" yet they're in favor of easy/hard-mode dungeons lol.
I think everyone knows what would happen if SE did indeed make it all hard-mode. Again, people asking for one thing but meaning another.
PS: I wasn't directing this at you at all, just in general.
Where the horsebirds at?!
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