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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Seriously We already have a good system about difficulty we just need battle adjustments and everything will look more clear after that.
    It isn't WOW. We just need a good planned content with 5 stars and each star add some more % to get rare drops and that's all.
    (1)

  2. #2
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    should just be one skill level for dungeons. level scaleing also.
    (0)

  3. #3
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    No. I do not agree at all with the OP. If anything, maybe have seperate dungeons. And just have some dungeons that are a decent challenge, some that are hard, and some that are /ragequit hard. Its hard to have any fascination or awe or "legendary" feats about Absolute Virtue, if he has an easy mode. So I am not against there being normal, hard , and elite dificulty dungeons, but I prefer then to be seperate events.
    (0)

  4. #4
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Amsai View Post
    No. I do not agree at all with the OP. If anything, maybe have seperate dungeons. And just have some dungeons that are a decent challenge, some that are hard, and some that are /ragequit hard. Its hard to have any fascination or awe or "legendary" feats about Absolute Virtue, if he has an easy mode. So I am not against there being normal, hard , and elite dificulty dungeons, but I prefer then to be seperate events.
    I respect your opinion but if you read through the thread you would know I was using Hard Mode/Normal Mode as an example. Where do people get the Idea that I said anything about wanting dungeons/raids being easy mode. No one wants easy modes, not even casuals.

    When I speak of dungeons i'm speaking of "Raids" not wow type little heroic dungeons. I'm speaking of Dynamis, Limbus, Promy's etc etc. Not 10 min dungeons that you can skip most of the mobs and fight 1 single NM at the end. I hope there are branching paths that lead to boss fights at the end of each tier. We need as much variety as possible!
    (1)

  5. #5
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RedFox View Post
    I respect your opinion but if you read through the thread you would know I was using Hard Mode/Normal Mode as an example. Where do people get the Idea that I said anything about wanting dungeons/raids being easy mode. No one wants easy modes, not even casuals.

    When I speak of dungeons i'm speaking of "Raids" not wow type little heroic dungeons. I'm speaking of Dynamis, Limbus, Promy's etc etc. Not 10 min dungeons that you can skip most of the mobs and fight 1 single NM at the end. I hope there are branching paths that lead to boss fights at the end of each tier. We need as much variety as possible!
    Sorry, just reading your OP, I thought I understood you pretty well. Let me not try to argue against you, but instead just tell you what I want for endgame.

    I want nothing but /ragequit hard dungeons to be perfectly honest. And I loved FFXIs variety in the types of dungeons they had, so I would like to see more varied dungeons than these first ones that seem more like western MMOs endgame types. Branching paths, different choices, puzzles, time limits, maze like dungeons, randomized floors, hard and complex boss fights, etc. etc. So If I am understanding you right, we are probably o the same page on those issues......... i think.

    However, I still greatly disagree with you about larger numbers, and in fact think just the opposite. Large-scale PvE events are just an excuse to have the skilled players carry the weak players through a dungeon. It also becomes mob-like, and unwieldy. Strategy breaks down more often than not because people don't pay attention. And I find in most cases it just becomes no challenge and just a group of players zombieing or zerging the mob to death with numbers instead of strategy. The link shell that I was in Low-maned everything and it was way more fun than a large group, and I was more loyal to the group because we were such a small and close-nit group. In large groups, you don't feel like a hero, but just another cog in the machine. Low-man groups also can be more challanging because there is less room for error. Also low-man groups have a lesser chance of LS drama and ninja-lotting and not being able to do the event because of no shows (the less people there are the easier it is to meet everyones schedule). So yes make extremely challenging and varied dungeons SE, but keep them as 4 and 8 man dungeons. If I ever see another Dynamis like Large scale event, it will be too soon.
    (0)

  6. #6
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Since FFXIV untill now is prolly, the most easy thing that has been made in MMOs history, SE should give us only new:

    OMFGHARDCORE dungeons instances HNMs.....
    (0)

  7. #7
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    While I understand where you are coming from and yes I do agree with some of the stuff you're saying. You/Your LS doesn't equal everyone. Please read my other posts in this thread. You guys might be all good players which is great but there is always someone who is not as good as you and your linkshell. If you just want to play with your little group.. so be it. What I suggested is why not make a dungeon/raid for people who want to play with you know... their whole linkshell that consists of more than say 20 members? Small groups are great yes. But big groups can be exciting as well. You're asking for everything hard which is fine but you are only catering to half the people that play.

    Why would the skilled players carry the weak? That is a choice my friend, you don't need to invite them if you don't want to. Most players stick to their kind anyway but there is always that moment where it's nice to have new players join you so they can experience the same thing as you.

    I would not invite a new player to a difficult dungeon anytime soon but does that mean they should never get a chance to go with my core group?

    As far as Dynamis goes i'm speaking on difficulty and terrain. Not on how many players should be in the raid. I'm not expecting or wanting 50+ members in a raid group.
    (2)

  8. #8
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I agree with many posts in here including the original poster. Most people want epic battles and low manning raids is not epic sorry. If I want to low man everything I would go play wow heroic dungeons. I'm a skilled casual player and would like the option to do a hard mode if there are multiple modes. There needs to be a differentiation between skilled players and not so skilled players with hard mode equipment drops that are clearly higher class as you can say. That creates goals for all players to connect with. I am all for variety and everyone should be as well. Variety brings players together more than not.
    (0)
    Last edited by DGMart; 06-09-2011 at 12:40 PM.

  9. #9
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I'd rather not have modes like WoW, but rather something more akin to LotRO's instance scaling.
    (0)

  10. #10
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dreamer View Post
    I'd rather not have modes like WoW, but rather something more akin to LotRO's instance scaling.
    Well WoW has several types of hard modes and that's one thing I have to admit I liked. One was in the Ulduar like someone explained earlier. Example would be fighting XT robot boss where if you took it down fast enough to about 30% he would enrage kinda and do extra damage, create black holes in the ground, and summon extra adds. Normal would just be tank and spank and watch out for a add here and there. Some hard modes are triggered while in fight and some you have to complete normal mode before entering hard modes etc. I'm not sure how lotro worked so care to explain?!
    (1)
    Last edited by DGMart; 06-09-2011 at 01:30 PM.

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