Yeah I feel you. The one thing I hated doing in FF11 was doing 24 hour NM's with 1-3 hour random window. Worst thing ever. Nothing like getting called up by my Japanese buddy overseas yelling at me to be on in the middle of the night. It was a choice that I took. But it sure sucked and that is one of the reasons why I left 11. Was tired of being hardcore in that game.
Reality check... Your asking people to learn to play at your level. I've said it before and I will say it again. Not everyone is going to be good. So yes there will be bad players and good players alike. That is the reality of all mmos. What I also said was no one should get shafted and that there should be options for all players.



Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...
So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?
When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.
SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.
Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
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Thank You! Finally someone understands lol. I mean having something not as difficult is not going to hurt someone who is doing something more difficult.Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...
So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?
When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.
SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.
Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
I do the opposite. I take as many stars as I think I'll be able to do, and if I guess wrong, lower the difficulty when I die. Again, I'm also in favor of multiple difficulty settings.



This is, more or less, what else I wanted say earlier, but I had to go suddenly.Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...
So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?
When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.
SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.
Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
I support people getting to play however they want to. Difficult, easy, hardcore, casual... when it comes to a game I don't think there is any right or wrong to how you enjoy them.
And this is kinda why I made my earlier comment. While it's fine if they make the rewards equal to the effort, for me the point is the self-pride of beating something difficult.
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