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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RedFox View Post
    Unless of course it's time consuming.

    Which hopefully they dont get to deep into, 2 hours for a raid should be max IMO, I really hated spending 6 hours in MC or BWL back in the day didn't make anything harder just longer, I loath hours of clearing trash.
    (1)

  2. #2
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Krausus View Post
    Which hopefully they dont get to deep into, 2 hours for a raid should be max IMO, I really hated spending 6 hours in MC or BWL back in the day didn't make anything harder just longer, I loath hours of clearing trash.
    Yeah I feel you. The one thing I hated doing in FF11 was doing 24 hour NM's with 1-3 hour random window. Worst thing ever. Nothing like getting called up by my Japanese buddy overseas yelling at me to be on in the middle of the night. It was a choice that I took. But it sure sucked and that is one of the reasons why I left 11. Was tired of being hardcore in that game.
    (1)

  3. #3
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Reality check... Your asking people to learn to play at your level. I've said it before and I will say it again. Not everyone is going to be good. So yes there will be bad players and good players alike. That is the reality of all mmos. What I also said was no one should get shafted and that there should be options for all players.
    (0)

  4. #4
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...

    So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?

    When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.

    SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.

    Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
    (3)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  5. #5
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aldora View Post
    Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...

    So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?

    When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.

    SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.

    Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
    Thank You! Finally someone understands lol. I mean having something not as difficult is not going to hurt someone who is doing something more difficult.
    (2)

  6. #6
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RedFox View Post
    I mean having something not as difficult is not going to hurt someone who is doing something more difficult.
    Unless the rewards are the same.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  7. #7
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Shyd View Post
    Unless the rewards are the same.
    Guess that would be a dumb move on SE's part then. But i'm sure they wouldn't do that... or would they ;P
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Aldora View Post
    When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.
    I do the opposite. I take as many stars as I think I'll be able to do, and if I guess wrong, lower the difficulty when I die. Again, I'm also in favor of multiple difficulty settings.
    (1)

  9. #9
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aldora View Post
    Why is it that "Easy-Mode" is always used as if it's a bad thing? Content that is easy for one, doesn't necessarily have to be easy for another. I, for one. sucked at soloing in Final Fantasy XI. I had to ask for help with my Maat fights to unlock the 70~75 Level range. Also, i couldn't defeat a single Level 20 Avatar for my Summoner. Not even Titan (which was labeled as the easiest avatar fights of all). Putting it mildly, it was frustrating...

    So, why can't the Final Fantasy XIV have content with mixed difficulties? Because the game is already in "Easy-Mode" and "everybody" wants "Hard-Mode" content?

    When i try to solo my Guild Leve's, i would select the "Solo"-difficulty by default. That way i'm confident that i can finish the Guild leve, claim my reward and have fun while doing it. That's what matters to a player like me.

    SE will eventually add more difficult content like HNM's when the community asks for it. Just don't rule out the players who are not as good as the majority of the good players.

    Because of this, i'm all in favor for multiple difficulties (like the Guild leve's) for Dungeons.
    This is, more or less, what else I wanted say earlier, but I had to go suddenly.

    I support people getting to play however they want to. Difficult, easy, hardcore, casual... when it comes to a game I don't think there is any right or wrong to how you enjoy them.

    Quote Originally Posted by Shyd View Post
    Unless the rewards are the same.
    And this is kinda why I made my earlier comment. While it's fine if they make the rewards equal to the effort, for me the point is the self-pride of beating something difficult.
    (0)
    Last edited by Chezen; 06-09-2011 at 09:14 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  10. 06-09-2011 09:12 AM

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