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  1. #1
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by RedFox View Post
    You know I hear people saying let's make it all hard-mode. While I agree that everything should be hard, I don't think many people are looking at the larger picture. Again SE is here to make money and i'm pretty sure they don't want to stick with an est. 30k subscribers for the rest of this games life.

    While i'm a hardcore-raider/player I will always play things on hard but not everyone is hardcore and there needs to be options. Adding difficulty for dungeons on multiple levels would separate the different types of players from each other. Diversity is a good thing! Players who can accomplish a difficult task should be rewarded accordingly while players who take the easier route because they don't have as much gear/skill/time should be rewarded as well. Players that strive to be the best should get the best. No players should get shafted.

    If you think everyone is a hardcore player then you are blind. Like I said i'm a hardcore player but save just as much room for real life so when I get into the game I personally want to have something to do. SP parties/Crafting is not a form of entertainment for me.

    Remember when COP first came out and we had the level cap. I don't know about anyone else but when I finished that story line it was refreshing and I felt great about myself. That is the type of accomplishment I would like. It was fun, frustrating, and exciting all in one.
    The best part about CoP was that it was hard. There was no easy mode. People had to know their role and it required cooperation.

    My comment about making everything hard was half-sarcastic. While I would love to see everything as 1 set difficulty it will never happen, as long as SE's approach remains casual.

    I was just venting because whenever the topic of giving us hardcore content comes up, casual players like to chime in with "don't make it time consuming, make it hard." But in reality many don't want hard content, even though they say they do. If they did, no one would be asking for easy/hard-mode.

    I would love to see a fair, even playing field for everyone. A game that requires the same amount of skill from any player. But as this is a casual game, I just don't see it happening.
    (0)
    Last edited by MeowyWowie; 06-09-2011 at 05:09 AM.

  2. #2
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MeowyWowie View Post
    The best part about CoP was that it was hard. There was no easy mode. People had to know their role and it required cooperation.

    My comment about making everything hard was half-sarcastic. While I would love to see everything as 1 set difficulty it will never happen, as long as SE's approach remains casual.

    I was just venting because whenever the topic of giving us hardcore content comes up, casual players like to chime in with "don't make it time consuming, make it hard." But in reality many don't want hard content, even though they say they do. If they did, no one would be asking for easy/hard-mode.

    I would love to see a fair, even playing field for everyone. A game that requires the same amount of skill from any player. But as this is a casual game, I just don't see it happening.
    Likewise but that won't happen. Casuals, hardcore, good, bad players.... It doesn't matter to me as long as the servers are full.
    (0)

  3. #3
    Player
    Doho's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by RedFox View Post
    Likewise but that won't happen. Casuals, hardcore, good, bad players.... It doesn't matter to me as long as the servers are full.
    I don't want the servers to be full until the servers can handle the servers being full LOL
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MeowyWowie View Post
    The best part about CoP was that it was hard. There was no easy mode. People had to know their role and it required cooperation.
    Correction, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.

    On the topic, I agree that there should be normal and hard mode versions of each encounter. I'd appreciate an Ulduar approach (doing certain things during the encounter to trigger the hard mode) rather than the Trial of the Crusader/Icecrown Citadel approach (turn a knob and all bosses are in hard mode).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    Correction, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.

    On the topic, I agree that there should be normal and hard mode versions of each encounter. I'd appreciate an Ulduar approach (doing certain things during the encounter to trigger the hard mode) rather than the Trial of the Crusader/Icecrown Citadel approach (turn a knob and all bosses are in hard mode).
    Duelle you are wrong my ls ran CoP with any job they leveled no one was required to lvl any job beat all the missions w/o smn's or any of that other stuff we had drg's mnks and all of the above you only put your self in that position saying only certain jobs was required cause you prob never tried to run the mission your self i ran 45+ members thru cop you sir are wrong. I tanked every CoP mission on PLD btw

    Edit: Also my ls was called Immortal Gods we were featured on Ala before as being an ls who helped many players prep people for endgame.
    (0)
    Last edited by Firon; 06-09-2011 at 07:13 AM.

  6. #6
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Duelle View Post
    Correction, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.
    Sorry, but no. Don't mistake your inability to form your own strategies as poor design. I had fun making my own strategies. Most of my CoP missions were completed with DD heavy parties, and I think I only used SMN for promies. Even completed Snoll 1/1 with rdm, whm and 4 DD, the "hardest" fight in CoP as some called it.

    All it took was patience, thought (strategy) and being prepared. I'm sorry you had to resort to Wiki or another means of getting someone else's strategy.

    The same can be said for nearly every other fight in the game. You didn't need BLMs for Fafnir, didn't need PLD tank for Alexander, didn't need RNGs for Khimaira, etc. The list goes on and on.

    If you actually tried to form your own strategies you would have known it was hard, sure, but not impossible.
    (0)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MeowyWowie View Post
    Sorry, but no. Don't mistake your inability to form your own strategies as poor design. I had fun making my own strategies. Most of my CoP missions were completed with DD heavy parties, and I think I only used SMN for promies. Even completed Snoll 1/1 with rdm, whm and 4 DD, the "hardest" fight in CoP as some called it.
    You decide to quote an encounter that runs possibly the best with a 4 DD set up, seeing that Snoll was FFXI's version of a DPS race. I was a DRK main, and my class was useless in most of the CoP missions barring stun duty on Diabolos. Jobs like DRG also were completely trumped by WAR/NIN of all job combinations before the 2-hander update. Even in promys NIN and WAR/NIN dominated everything else because of survivability. Could 6 BSTs tackle their way through everything? Sure. Was it preferred or anywhere near accepted? No.

    I'm fine with challenge and want normal/hard modes, but also want group comps to not compromise someone's fun just because they are X class that isn't as useful for the content as Y class. I saw it firsthand and it killed a lot of the entertainment for me right off the bat. Sadly, it has a high risk of happening here as well because of the fact people can change jobs.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Hardcore player = can play mmos for an extensive time per week.
    Casual Player= A player who has limited play time due to real life.

    Good player = a player who can accomplish difficult task and formulate strategies.
    Bad player = a player who is unable to perform difficult task... aka they suck at the game.

    People need to realize this above... CASUAL =/= EASY HARDCORE =/= DIFFICULT

    the whole you are alienating people for difficulty.. I am sorry but that is the whole problem with games now days. TOO many people growing up in the pokemon generation.

    I say segregate all those people who refuse to learn the game and learn to play. Those people are not casual they are crappy players.
    (2)

  9. #9
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Xatsh View Post
    Hardcore player = can play mmos for an extensive time per week.
    Casual Player= A player who has limited play time due to real life.

    Good player = a player who can accomplish difficult task and formulate strategies.
    Bad player = a player who is unable to perform difficult task... aka they suck at the game.

    People need to realize this above... CASUAL =/= EASY HARDCORE =/= DIFFICULT

    the whole you are alienating people for difficulty.. I am sorry but that is the whole problem with games now days. TOO many people growing up in the pokemon generation.

    I say segregate all those people who refuse to learn the game and learn to play. Those people are not casual they are crappy players.
    Fully agree with this, just because you are casual does not mean you cant do difficult content
    (0)

  10. #10
    Player
    RedFox's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Kal El
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Krausus View Post
    Fully agree with this, just because you are casual does not mean you cant do difficult content
    Unless of course it's time consuming.
    (0)

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