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  1. #1
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Duelle View Post
    Correction, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.
    Sorry, but no. Don't mistake your inability to form your own strategies as poor design. I had fun making my own strategies. Most of my CoP missions were completed with DD heavy parties, and I think I only used SMN for promies. Even completed Snoll 1/1 with rdm, whm and 4 DD, the "hardest" fight in CoP as some called it.

    All it took was patience, thought (strategy) and being prepared. I'm sorry you had to resort to Wiki or another means of getting someone else's strategy.

    The same can be said for nearly every other fight in the game. You didn't need BLMs for Fafnir, didn't need PLD tank for Alexander, didn't need RNGs for Khimaira, etc. The list goes on and on.

    If you actually tried to form your own strategies you would have known it was hard, sure, but not impossible.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MeowyWowie View Post
    Sorry, but no. Don't mistake your inability to form your own strategies as poor design. I had fun making my own strategies. Most of my CoP missions were completed with DD heavy parties, and I think I only used SMN for promies. Even completed Snoll 1/1 with rdm, whm and 4 DD, the "hardest" fight in CoP as some called it.
    You decide to quote an encounter that runs possibly the best with a 4 DD set up, seeing that Snoll was FFXI's version of a DPS race. I was a DRK main, and my class was useless in most of the CoP missions barring stun duty on Diabolos. Jobs like DRG also were completely trumped by WAR/NIN of all job combinations before the 2-hander update. Even in promys NIN and WAR/NIN dominated everything else because of survivability. Could 6 BSTs tackle their way through everything? Sure. Was it preferred or anywhere near accepted? No.

    I'm fine with challenge and want normal/hard modes, but also want group comps to not compromise someone's fun just because they are X class that isn't as useful for the content as Y class. I saw it firsthand and it killed a lot of the entertainment for me right off the bat. Sadly, it has a high risk of happening here as well because of the fact people can change jobs.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)