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    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70

    Extreme Mode Primals Information

    Post what you find out and I'll update accordingly.

    Mog! (Lumei Asuren
    Phase 1
    DPS focus based off job [BLM -> WHM -> BRD -> ACH-> THF-> WAR -> PLD], Tanks will tank the last two. Eventually when they are all dead, they will summon the King.

    Phase 2
    Eventually he does, Momento Moogle or some such. Its a huge aoe that does dmg based on how many moogles are alive at that point that is repeated throughout the fight. Follow the pattern above. MT should tank the WAR and PLD while everyone burns down the others, and OT can kite/tank the Good King Mog. Its a huge DPS check the whole way. The only three moogles that stick via emnity are the WAR, PLD and Good King Mog. The rest wander around or stand in one place.

    Ultima HM (Courtesy: Rembrant Divunidel)
    Phase One, and subsequently throughout the fight, Ultima will put Viscous Aetheroplasm on hit primary target. It is a stacking debuff that causes each use of Viscous Aetheroplasm to deal more damage (A la Burrs in Aurum Vale). Due to this, you will be forced to do a tank swap at every three stacks, maximum of four stacks. 5 stacks will cause the next Viscous Aetheroplasm to hit for so much damage, it will be a one shot.
    Ultima has a general AoE called Ceruleum Vents. It deals 400 to 600 damage, and goes off periodically with no warning.
    His last ability is Homing Lasers, which will target one member of the raid and deal damage to them. As well, anyone within 5 yalms of that targeted person will take damage. This damage is not split between players.
    Garuda will appear and cast a cone AoE on a almost half of the arena. This ability will deal approximately 1.7k to 2k to anyone in range.
    At the same time, Ultima will use Vulcan Burst right when Minstrel Shriek is a about to go off. This deals around 450 to 600 damage and causes a knockback (Same as the ifrit fight.)
    Using these two abilities in sucession, it is possible to be knocked into Garuda's AoE. Be wary of your position.
    Ultima will also use Eye of the Storm, al la Garuda, and you must move to the center area of the arena. Do not collapse into the center though. After the wind dies down, Titan will fall from the sky and do Geocrush. You take damage from Geocrush based on how close you are to the epicenter, and at max range, you can take as little as 425 damage from this.
    Eventually, Garuda will leave Ultima, and phase two will begin.
    Phase Two
    Ultima will start throwing out both Radiant Plumes and Weight of the Land (Titan Plumes). The first set that will spawn is always Radiant Plumes around the outside of the arena. As soon as those detonate, Titan plumes will spawn in a 2x2 square in the center of the arena.
    The next set of plumes will be Radiant Plumes, spawning in a similar fashion to the first set of Titan plumes, and visa-versa. There are safe spots on the far outside of the titan plumes if you do not want to rush back in.
    During Phase two, Ultima will start using a new ability called Tank Purge. It is a massive, raid-wide AoE that deals roughly 1.9k to non tanks.
    Phase Three
    Phase three is all about Ifrit. Eruptions will spawn all over the place, and you must avoid them.
    Additionally, Radiant Plumes will spawn in random locations. During this time, Ifrit will also drop down and perform a single Cyclone Blaze.
    (You have plenty of time to dodge ifrit. it goes radiant plume > next set appears> then ifrit charges. So don't freak out and don't get hit by him, because it hurts.)
    Phase Four
    The first ability used in phase 4 will be Atheric Boom. This will summon two sets, and later three sets, of tethered orbs. Here, you must have the DPS and healers stack and move as a group towards one of the orbs. Upon triggering an explosion by coming in contact with the orb, there will be approximately 7k of damage spread to everyone in range. The more people stacked, the wider the spread (Pets count too.) You must then heal up and do the same thing to the second orb that spawns, and the third should it be up.
    Ultima will then summon the first set of Magitek Bits. These bits will aim lasers at party members, and deal line damage to anything in that path.
    Shortly after the bits spawn, Ultima will call down two ships, that will crash into the ground and do damage based on your proximity to the crash sight, (This damage will appear as Freefire)
    After the Freefire, continue to DPS the bits.
    Once the bits go down, Ultima will then start to summon Aetheric Orbs that will target and follow one or two people. Anyone who comes in contact with it will automatically detonate it for approx 2k damage. Damage from this can be avoided completely by kiting it away from everyone.
    Ultima will also perform a series of three Lasers, which will sear the ground, and then explode. The explosion is the only part of this that causes damage.

    Garuda EM (Courtesy: Yours truly, Charon Akutenshi, Bokchoy Mcnuggets)
    Part One
    Group should remain within the center of the 4 rocks to minimize damage to said rocks adn the tank should tank garuda facing away from the group. DPS away. When she uses her blue cylinder move, prepare to dodge an mistral blast (forgot proper term) coming from the north by hiding behind rocks. Right after she will summon plumes. DPS plumes to death, with a special focus on the Satin Plume. Should this plume not die fast enough, the party will be put to sleep for 10 seconds, most often wipe worthy. Now, depending on DPS, she can either teleport and send a blast from the east, following with plumes once again or she can switch immediately to sisters phase. The latter is ideal so a quick burst will ensure that.
    Sisters phase requires the OT to grab one sister, and the MT to tank both garuda and the other sister (preferably red on OT (suparna) and green (chirada?) on MT). Should the sisters be close to one another they get a defense buff that stacks based off proximity. This will making killing them night impossible, thus the tank must tank these sisters at opposite ends of the field. We focus on green first due to the healing effect on garuda, who during this phase is invulnerable to damage while the sisters are alive. Now, Suparna and Garuda will switch when Chirada reaches a certain point, and while it is possible to kill her before she buffs up, in the cases she doesn't die, the MT and OT will need to arrange a situation in which they pass Suparna and Garuda to each other. After killing one sister, DPS down the other. Should you not kill both sister, the run will result in a wipe.
    She will then use her Aerial Blast.
    Phase Two

    Garuda will summon plumes again, and while you should kill most we do not kill the Prickly Plume. In phase two, before Garuda uses her AoE, we kill the plume (the plume does explode causing damage) which creates a green shield zone that the party must enter to receive a major damage mitigation debuff.
    Sisters will appear again, and tanks must again tank them at separate ends, while also cycling the spiny plume between each other, in order to not gain 3 stacks of Thermal Flow. Should this occur, Garuda will cast a super cyclone, resulting in a wipe. Also, there will be tornadoes separating the group so have the tanks positioned at opposite ends and DPS grouped together. There will be tornadoes separating the group, so be prepared to get into position. When the sisters are dead, Garuda will disappear and being to cyclone once again, so we pop the spiny then (it explodes) and then run into the shield it creates.
    These two phases above will be rotated till death.
    TLDR:
    Wicked wheel always follows after a friction. Melee DPS, once again, you have a disadvantage this fight, please be wary.
    When Spiny Plumes spawn in EX Garuda, it always fixates onto a random player. That player has very high aggro on the Spiny Plume and aggro can't be taken off with conventional means. It must be Provoked.
    Once it's Provoked, the original person is still very high on the aggro list and can still pull it back. Provoke alone won't secure aggro, since something as little as popping a self-buff after Provoke can potentially raise his aggro higher than the tank.
    Tanks should take extra caution when the original target is a healer since healing enmity can easily re-aggro the Plume. After Provoke, Tanks should hit the plume with something that generates high enmity ASAP to secure it. Flash works well to build enmity if the Plume's HP is dangerously low. When someone (usually a tank) is ready to have the Spiny Plume Provoked off of him, he should hold off from using any self-buffs for at least a second or two to allow the Provoking tank to hit the Plume at least once. Satin we kill immediately, Prickly, we tank and wait till she disappears, being careful to not to pop early. Spiny, we tank and switch between tanks to avoid 3 stacks of thermal flow, and we pop after sisters are dead and just as Garuda disappears. The later two explode when popped and then create a shield. All party members must get into said shield.


    Titan EM (Courtesy of Maxwell Uchiha)
    • Phase 1 - landslide, plumes, mountain buster,turmults, landslide jump
    • Phase 2 - 3 way landslide,two persons in prison,mountain buster, granite squelchier,3 way landslide, turmults, plumes, mountain buster, 3 way landslide,plumes,bombs,3 way landslide, two persons in prison, granite squelchier, 3 way landslide jump
    • Heart phase - plumes, two persons in prision,granite squelchier,4 way landslide, turmults, plumes,bombs,4 way landslide
    • After heart phase he calls 2 adds bombs, 4 way landslide, mountain buster, plumes, two persons in prison, the two adds should be killed immediately they put an AOE on the floor that slows you I think if you pass through it.

    Ifrit EM
    (1)
    Last edited by PriyaJugulataris; 12-20-2013 at 11:59 AM. Reason: UPDATED