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  1. #21
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    The great:
    The Item sort!! so happy!
    The roulette
    Crystal Tower

    The good:
    The new dungeons
    The cute cat and dog minions
    PvP (to my big surprise)

    The bad:
    No housing
    Putting Fates in many quests (lazy and awful. wait for 40min for a pop is NOT fun)
    Changes to my main job Scholar and my subjob Bard... but will get used to it
    (0)

    Larek Darkholme @ Ragnarok

  2. #22
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Weirdly enough I hear nobody talking about CT...anyone here ran it yet? How's it to heal, with the tools we have (or lack) now?
    (0)

  3. #23
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    haha CT us just a big mess for healers, everything is so spread out, with poison in the middle.

    you spend a lot of time running around trying to find someplace safe within reach of your guys, but the healing isn't bad in itself.

    I think it will be hard to judge until we get more used to it.
    The best part was being in one of the first groups in, and trying to figure it out.
    (0)

  4. #24
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kingatlas View Post
    The best part was being in one of the first groups in, and trying to figure it out.
    Uh yeh had that "pleasure" for PS, but doubt I will for CT, seen how for me it's terribly hard to put 8 persons together and odds are a lot of people already did it by the time I get it.
    And your words are not reassuring *_* Though what you say seems a lot like PS first boss, except that's sure much easier....not sure I wanna heal big groups with these skills <.<
    (0)

  5. #25
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    Tbf they probably nerfed Medica 2 so double WHM stacking of the regen wasn't so lol worthy. I think Cure 3 has been put in a better place now and makes sense for a lot of controlled fights, hell T4 emergency override aoe just stack > cure 3, fireballs in T5 > cure 3, ADS tank swaps (will be within 6 yalms) > cure 3 top both tanks instantly. The fact that it has such a nice potency is good, people just need to get used to actually controlling a group properly to encourage using Cure 3.

    The overall aoe situation is far better for WHM than SCH anyway right now, with only 1 heal on a minimal potency that causes conflicts with our other shield ability and can't be stacked with a second SCH. (This isn't to suggest SCH are weak, but I think they are both in good places right now).
    (0)

  6. #26
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Ritsugamesh View Post
    snip
    I don't think anyone wouldn't agree with you in that the changes are not as bad as we thought and with good communication are quite nice. That doesn't solve the problem that we have MP issues if we are supposed to use Cure III as a go to AoE heal now. It's by far not ok to add a proc that is linked to a spell that we already mostly cast on another proc. Noone in their right mind will or can spam Cure II to force a Cure III proc. They should either increase the proc % on Cure II or put it back to what it was and instead adjust SoS accordingly.
    (0)

  7. #27
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    As soon as I discovered Selene will alternate Fey Glow and Fey Light now, it became my favorite patch ever.
    (0)

  8. #28
    Player
    Jaber's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Sienna Akhabila
    World
    Cactuar
    Main Class
    Dancer Lv 90
    I canceled automatic renewal after logging in and finding out they made the pet commands even more convoluted than they were before
    They've had three months to figure out a functional pet command system and this is what they come up with??

    Can't we have like
    Stance to attack(embrace) and use skills
    Stance to attack(embrace) but not use skills
    Stance to not attack(including embrace) or use skills
    Sic to change pet's attack target while still obeying stance rules
    Able to order the use of skills regardless of stance, without changing the stance
    (0)
    Last edited by Jaber; 12-19-2013 at 01:03 AM.

  9. #29
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'm still learning the new dungeons but I am not at all unhappy with the changes to WHM. I will just need to communicate more for my cure III usage like stated below because I was having trouble with it and still wish it was a 10y radius. I will take what I can get however. Here's a question for everyone: Is there an option that you can turn on in your character config that will show the radius of your own heals? That would help with judging distance in an emergency for many healers imo. When I get all panicked is when I make errors in judgement (as do many others). I just want to be able to utilize Cure III outside of stacking moments is all.
    (0)

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