Results 1 to 10 of 63

Thread: Siren.....

Hybrid View

  1. #1
    Player
    Sorax's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sora Ex
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Mortechai View Post
    Yeah.....wow.....just gonna say this. Took a party of almost full i90 players in to Pharos Sirius and timed out due to multiple wipes on Siren. This fight is absoloutely rediculous. I challenge anyone to take a party into this dungeon at the minimum required iLevel and do this. Needs another balance check.
    I did it yesterday with a party from the duty finder roulette, I'm item level 68. The more you damage her the more adds that appear. Kill the adds quickly and make sure healers heal siren song else you get confused. When she has about 30% hp left she summons a bunch of zombie adds. Use a mage LB and clear them and boom you get a random lvl 60 item. ^_^
    (0)

  2. #2
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sorax View Post
    I did it yesterday with a party from the duty finder roulette, I'm item level 68. The more you damage her the more adds that appear. Kill the adds quickly and make sure healers heal siren song else you get confused. When she has about 30% hp left she summons a bunch of zombie adds. Use a mage LB and clear them and boom you get a random lvl 60 item. ^_^
    That seems to be a trend with the new dungeons: the faster you deal damage the harder the fight becomes. Against Symond, he summons hounds at certain percents of his HP. Against Siren, the same mechanic applies. Same for the first boss of Haukke HM. I wonder if SE was doing this to either discourage speed-running, or simply make it harder?
    (0)

  3. #3
    Player
    Ispen's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Ispen Frostwyght
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mysteltain View Post
    That seems to be a trend with the new dungeons: the faster you deal damage the harder the fight becomes. Against Symond, he summons hounds at certain percents of his HP. Against Siren, the same mechanic applies. Same for the first boss of Haukke HM. I wonder if SE was doing this to either discourage speed-running, or simply make it harder?
    First boss in Cutter's Cry does the same thing, it's worse in there cause one of the adds that boss spawns heals it.
    (0)