You have met a terrible fate, haven't you?lol after lightining fates i was expecting to not having to do FATES in order to enjoy content....guess what? i was wrong...2 fates (2h/fate)....and after that SURPRISE 2 more FATES!
yo dawg.....so i heard u like fates? i put fates on your fates so u can like it while u like it!
Same thing when it comes to the FATE for the Hildibrand quest. I've been sitting here almost two hours now. That's ridiculous.
Whats the respawn timer on the Firestarter fate?
I really enjoy when SE adds content that no one can play
Don't give up.
Seriously SE?
Main quests dependent on FATE spawns?!
And to add insult to injury SE, LOGICALLY every Tom, Dick and Harry needs those FATEs to continue/complete their quests.
At least if SE made them spawn every 30mns that would be decent. But NO!
Let's make everyone wait between 1-2 hours per fate, that way we have 100 players all on top of each other waiting for ONE FATE!
And guess what happens when it spawns ? Good luck trying to target it on time before it dies, let alone trying to do some damage.
GG SE, your patches seem to be well thought out...
We seem to be progressing backwards rather than forward.
I would safely say we are reaching a critical point in this game if this is how patches and updates are going to be in the future.
Try reading through the thread before posting ... it's been confirmed as a bug.
I love these "calm down" replies.. really? They implemented new content but the prerequisite is to complete a FATE???
I feel like a chimpanzee at a keyboard could have seen the major flaw in this.
Why wasn't this done like Hydra and Chimera?
BTW incoming ninja delete like the last thread on this topic
Your signature is pretty ironic considering you are now QQing AFTER SE has stated it's a bug.
You'd think that a bug as blatant as this and would severely hamper one of the key content in the game would've been found and fixed before launch.
Dev A: "Guys, you know we've designed this to funnel a ton of people at these fates, which we've know for months that there are tons of problem with right?"
Dev B: "Yup"
Dev A: "Should we do more testings to make sure it'll work properly?"
Dev B: ".....Naw"
Last edited by Nica; 12-18-2013 at 03:28 AM.
Currently, it can be over two hours. I sat there for one pop at it took 2:15-2:30 roughly; brutal. That said, do other content until the patch on Thursday; no point going crazy about this now. Not only are the spawn timers terrible, but you have trouble finding the mob (like Behemoth / Odin) and if you don't place Silver or above, it doesn't count (happened to me on the last Zaharak FATE and I said forget it).
Wouldnt be surprised if its actually working as intended to prevent having massive amount of people getting to Crystal Tower and ripping apart the duty finder server.
If that is true, that's the most stupidest thing...next to housing prices.
I didn't even bother Lightning quests because the spawn was so slow.
Meh. They shouldn't of made the road to CT a FATE one.
Sick of FATE's...
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