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Thread: CCs

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  1. #1
    Player
    Doolio's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Kazuki Kazami
    World
    Lamia
    Main Class
    Conjurer Lv 40
    I think that, if they wanted to let their pvp child first go out there and THEN grow from point zero, they should have done it in a way that is less obvious, to put it that way. I mean, arena DM with very small groups of people battling each other without environment interaction, quirky objectives or mechanics is something even games which gameplay consists of ONLY that aspect often do bad. It's too bare and to minimal to offer any kind of buffer for bad stuff.
    If you have something like 30vs30 on a more complex map with some simple objectives and respawning, anything can happen, really. Even the most broken effects won't count as much and won't kill the fun.
    They basically selected the most bare and mind boglingly sensitive and balance dependant mode for pvp without thinking basic things through. I think they could go with one of those, but not with two
    (0)

  2. #2
    Player
    Atticus-sil's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Atticus Sil
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Yeah sleep is just too stupid.. a 30 cc is retarded. Sprint is another thing too, you cast sprint you basically get to avoid 100% melee damage.
    (0)

  3. #3
    Player
    Marionette's Avatar
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    Oct 2013
    Location
    Windurst
    Posts
    61
    Character
    Alexis Valeth
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Atticus-sil View Post
    Yeah sleep is just too stupid.. a 30 cc is retarded. Sprint is another thing too, you cast sprint you basically get to avoid 100% melee damage.
    Problem is without sprint, with the 100% interruption on spellcasting when your attacked means the mage can't do anything either. At least sprint can't be done indefinitely. I mean try having all of your abilities bar like 3 become completely unusable just because someones hitting you.
    (0)

  4. #4
    Player
    Hulk_Smash's Avatar
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    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Sounds like some of you need to L2P. You shouldn't be sleep for to long if you use purify. Also, I never kill the healer first, I kite their ass while my DD's take out a ranged DPS. As a WAR, I use SE to put the -50% healing received on a healer. Brutal swing, holmgang, and SE combo, and healer is only trying to keep themselves alive. After a DD is down, then you get on the healer.

    Stop complaining because you can't do something well, and Git Gud
    (0)

  5. #5
    Player
    Atticus-sil's Avatar
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    Sep 2013
    Posts
    4
    Character
    Atticus Sil
    World
    Cactuar
    Main Class
    Lancer Lv 50
    K lets say you use purify and they swift cast it again thats 25 seconds youre asleep... and as for sprint, to fix this is they need to nerf sprint and make it so healers do not get interrupted by hits but instead stuns, silences ect.
    (0)

  6. #6
    Player
    Doolio's Avatar
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    Oct 2013
    Posts
    14
    Character
    Kazuki Kazami
    World
    Lamia
    Main Class
    Conjurer Lv 40
    Bringing it to l2p is pure spinning. It has nothing to do with that, it has to do with bad system, which people are discussing. You haven't said anything that counters what they have said, you have just described how you successfully cope with said bad system, which is irrelevant. Whether you are good or bad as a player has nothing to do with things discussed here.
    (1)

  7. #7
    Player
    MercurialZero's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Soraku Viraku
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Doolio View Post
    Whether you are good or bad as a player has nothing to do with things discussed here.
    Actually, being a good or bad player does have something to do with it. The perception of the system is going to be different if you are bad at the system versus if you are good at the system.

    That being said, I think you're exaggerating the problems quite a bit. It's certainly not a binary system, we're not running around with railguns insta-gibbing people. As for the pve-type damage, that really only applies to the potential output, the application is different. Last time I checked, pve bosses don't sprint away from you and try to LoS you around corners. I believe the system is good because it rewards coordination and adaptability, just as a PvP system should. The system needs tweaking, but it not as fatally flawed as people are claiming.
    (0)

  8. #8
    Player
    Doolio's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Kazuki Kazami
    World
    Lamia
    Main Class
    Conjurer Lv 40
    Quote Originally Posted by MercurialZero View Post
    Actually, being a good or bad player does have something to do with it. The perception of the system is going to be different if you are bad at the system versus if you are good at the system.

    That being said, I think you're exaggerating the problems quite a bit. It's certainly not a binary system, we're not running around with railguns insta-gibbing people. As for the pve-type damage, that really only applies to the potential output, the application is different. Last time I checked, pve bosses don't sprint away from you and try to LoS you around corners. I believe the system is good because it rewards coordination and adaptability, just as a PvP system should. The system needs tweaking, but it not as fatally flawed as people are claiming.
    Well, of course nothing is black and white, it's the way of the universe But still, I do think that the system is, if not fatally flawed (I don't believe in fatally flawed as a description, everything can be tweaked or even rebuilt), then at least heavily flawed.
    I have played quite a bit of pvp across various games (similar or not) as I believe you have too - and I really find it odd that people would disagree in this matter. I really hope it's due to different wording for same opinions (maybe my "omg it's flawed" is the same as somebody's "well it's a bit flawed"). Nevertheless, I don't think it's irreparable. But I do say that this is the worst implementation of a pvp mode in a game I have ever seen. This is not meant as an insult to developers or something, it's just a non-colored statement.

    Now, why I tend to jump in when people start talking about skill and l2p is because I am absolutely positive that nothing good comes of it and that it's spinning 101 and it derails the discussion in some direction which is fruitless in every possible way. I don't mean in general, I mean in this examples, with ffarr and pvp.

    I am well aware that people that won't/can't adapt and evolve in a system, they will always lose and they will whine and they will perceive the whole thing as something, well, bad and frightening and chaotic and frantic. But, I am trying to say that here, that's not the point. For example, let's take quake and wow (just two random games from the top of my head, no "omg quake is cool" or "let's make everything into wow", I have no such allegiances ). In both games I have entered pretty late, so I was literally living for like two secs per spawn and everything was blurry and I was hitting wrong buttons and all that stuff. But never once I have felt that the system itself is flawed, I was always like "well, I guess I would have to try harder and practice" or something like that. Even when I was literally having no fun for hours because everybody else was on that train for years and I have just entered the fray.
    Here, I see flaws upon flaws.

    You can disagree and I respect that. But, just for the record, look at the post I was replying to and see why I have said that.
    (0)
    Last edited by Doolio; 12-20-2013 at 06:59 PM.

  9. #9
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I would welcome PVP ONLY reduction of sleep duration to 10 sec with current DR of 1/2 each cast and removal of sprint IF I can cast whole being hit
    (0)

  10. #10
    Player
    Basuh's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Basuh Shee
    World
    Shiva
    Main Class
    Goldsmith Lv 50
    in my group we tweaked out 3 things crippling the pvp fun:

    1. sleep
    2. sprint is much to op atm (cd/duration/ slow counts as cc and is uses... /doing 5/3/1 s on a slow that doesnt effect sprinting guys....)
    3. SMN dots and ballast scale too high in pvp 2k dmg with a ballast? my mnk does 360 stylehits.....
    (0)

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