You went from 100% to 0 in one run? Were you dying to trash mobs or something cause I don't think a party can die 50 times on bosses without running out of time.


You went from 100% to 0 in one run? Were you dying to trash mobs or something cause I don't think a party can die 50 times on bosses without running out of time.
http://osu.ppy.sh/u/1934154

Killing the monsters themselves would reduce durability, too. Honestly wasn't uncommon for me to lose 15% or so per WP without a death. Wound up maybe losing 55% or so in my first PS run as our PUG figured out the fights.
Either way, manual repairs would benefit greatly from not needing to to job change. Just fixing up my BLM I have to hop between GSM, WVR, and LTW while navigating the AC and remembering which gear pieces require what. Would certainly be simpler if I could just right-click/repair from my BLM's character sheet. Unfortunately, I suspect the snag here is the animations tied to repairing, as a combat class wouldn't have the appropriate tools to draw from. Not that a generic default couldn't be called, but... eh, whatever.

This thread is horribly stupid. Gear durability drops at such a slow rate already, if you forget to repair, that's on you.
There's absolutely zero reason to add a repair NPC within the dungeon...that's retarded.
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