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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Alyko View Post
    Durability won't reach 0 percent in a dungeon
    It does. At least in Coil it does, because I've had it happen.

    Still, I don't think it's necessary. It's your own fault if you don't go into a dungeon prepared.
    (0)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Assuming it isn't a bug and gear can break in dungeons, which I coulda swore happened before, I'd prefer a solution where you don't need to be that specific crafting job to repair. As long as you're of level, you can repair your own gear while any class/job. I don't really think that's too disruptive of anything, unless they just don't like the idea of having more people level crafts.
    (0)

  3. #3
    Player
    Vantwan's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Serafall Lockheart
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    You went from 100% to 0 in one run? Were you dying to trash mobs or something cause I don't think a party can die 50 times on bosses without running out of time.
    (0)

    http://osu.ppy.sh/u/1934154

  4. #4
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Killing the monsters themselves would reduce durability, too. Honestly wasn't uncommon for me to lose 15% or so per WP without a death. Wound up maybe losing 55% or so in my first PS run as our PUG figured out the fights.

    Either way, manual repairs would benefit greatly from not needing to to job change. Just fixing up my BLM I have to hop between GSM, WVR, and LTW while navigating the AC and remembering which gear pieces require what. Would certainly be simpler if I could just right-click/repair from my BLM's character sheet. Unfortunately, I suspect the snag here is the animations tied to repairing, as a combat class wouldn't have the appropriate tools to draw from. Not that a generic default couldn't be called, but... eh, whatever.
    (0)

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