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  1. #1
    Player
    Aysha_Alese's Avatar
    Join Date
    Oct 2013
    Location
    Detroit, MI
    Posts
    51
    Character
    Aysha Alese
    World
    Faerie
    Main Class
    Lancer Lv 50

    things wrong with pvp

    1.) TOO FAST the most important thing i have noticed is the players movement speed is way too fast. also makes it almost impossible to get any melee positioning dmg increases such as heavy thrust or the disembowel/chaos thrust. i even feel worse for monks trying to keep up the greased lightning, but more or less even trying to get 3 solid hits off in a row

    2.) SLEEP is too op and should be replaced with another skill that is more pvp oriented
    eliminating a player from the fight for 20 seconds is just too game breaking

    3.) give melee some sort of SNARE, even if it involves reducing their dmg dealt or give it a high cd, or raise the stun length so you can atleast get off 2 or 3 attacks to 5 or 7.5 sec.

    4.) disconnect attack ANIMATION, (atleast for drg) in mid attack it just cancels itself out with certain abilities if they just turn the other way and get out of distance in the middle of an executed attack

    5.) KITING haven't tried it yet but BARD seems like it will be king of pvp with the mechanics of how everything works, constantly being able to pump out dmg with the only thing stopping you is the los. being able to move and still do dmg from ranged will make it op. the king of kiting? also the only class that can raise movement speed.

    6.) large ICONS over players heads to show status ailments, also with a timer

    7.) dont require tank and healer just put 4 of the same vs even if it is 4 dps vs 4 dps

    8.) 90 SEC TIMER at beginning of match is way too long, 30-45 sec is more like it
    (10)
    Last edited by Aysha_Alese; 12-17-2013 at 08:10 PM.