try to coordinate with you group, as for me, we 1st stunlock who ever we want to kill then all melee can gang up caster :P, sleep is the 1st weapon but not that all, we got purify skill so better use it carefully.
try to coordinate with you group, as for me, we 1st stunlock who ever we want to kill then all melee can gang up caster :P, sleep is the 1st weapon but not that all, we got purify skill so better use it carefully.
btw, can you use status remove potions in pvp? Or other items to break sleep and stun on others if your healer is out?
If so, that stuff just finally got a point to be in game.
i bought smelling Salts (remove sleep) and i can't use it yet
My first option was "purify", sleep is op atm without resistance
9) Casters are at a total disadvantage, any damage = interrupt![]()
Others MMOs use this thing called Spell Pushback, which prevents the cast bar from finishing when you receive direct damage. I was calling for it all through beta and was entirely ignored. And I knew this was going to be a problem for casters.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
bards do not deserve 100% interrupt on attacks.
The most beautiful man to grace the Final Fanty, attractive and goodlooking girls please send me a message in game. Must be attractive and goodlooking. Thanks.
You know what they need to fix. Players. You can instantly tell who doesn't know how to play their class and who's retarded enough to run into 4 enemies solo.
Well that didn't take long...
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