It's a huge, huge user-experience-design no-no to use NESTED MENUS in a mouse-driven game interface. You do that stuff in applications, NOT GAMES.
Bring back the fully-accessible 18-button menu.
It's a huge, huge user-experience-design no-no to use NESTED MENUS in a mouse-driven game interface. You do that stuff in applications, NOT GAMES.
Bring back the fully-accessible 18-button menu.
Adding to the petition. I can't stand having multiple menus on a controller on the PC when my muscle memory knew where everything was.
Add a hotbar and make it tiny. Create user macros /teleport and /return. Drag these to the mini hotbar.
Agreed, an option to change it to its previous state would be great. For me I got used to those being there. It feels like it takes more clicks to get the screens I wish. I could macro some of this stuff but the original is more convenient.
my solution worked fine for me
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