So I was thinking today, now with 2.1 we get blizzard 2 which is an aoe bind + dmg. Why do we need tri-disaster as another aoe bind + dmg. It's a terrible skill that no one uses and it hit me...

Option 1
Tri-Disaster
Consumes Bio, Bio II, and Miasma from selected target and deals unaspected damage with a potency of 70 to all enemies in targeted circle.

Option 2
Consumes 3 stacks of aetherflow and deals unaspected damage with a potency of 300 to all enemies in targeted circle


Obviously potency would have to be tested. Using option 1 would have to be lower cause we could use it more often and would either need to reapply the dots to the target or bane them from another over. If SE used option 2 the damage could be high because it sucks all our aetherflow leaving us stuck for a minute without being able to drain, bane or fester. I think it makes the skill useful, I don't think it's OP at all, gives us a little aoe burst which we don't have and removes having 2 aoe skills that cause bind which is stupid. It's bad enough we now have 2 skills, miasma 2 and blizzard 2 in which we have to risk being killed to use.

Thoughts?