sit there meleeing the tank while not moving like in those pvp videos SE released, obviously. or maybe just get as many monks as possible and make them stick to each caster./yawn
sit there meleeing the tank while not moving like in those pvp videos SE released, obviously. or maybe just get as many monks as possible and make them stick to each caster./yawn
the healers are the tanks of PVP , always have been :P
I'll have to see how mechanics actually work, but i have a feeling healers will spend a lot of time in the dirt and will not enjoy pvp. Due to them having to queue, it might make it hard to get groups going.. Not being able to cast while hit for healers is just over the top, the game already has a ton of silences and stuns, adding normal damage as an interrupt just really makes it kinda shitty from a healers perspective..


Garuda will be a pain in the butt in PvP.
Let's hope sprint is disabled in pvp as well, otherwise the whm can just book it eternally
THE RAID OF THE SUMMONERS, IT COMING /caps
some classes like dragoon are getting a ranged pvp ability which if someone is hit from behind, sprint gets disabled

Observation: This will not be possible because the entry requirement will be 1 tank 1 healer 2 DPS.
Statement: It will be significantly beneficial for scholars in PvP because they will have Miasma 2 (instant cast AOE disease) and Blizzard 2 (AoE bind), this one sees Holy as situational at best.
Did you not stop to think that perhaps there was a REASON to try to burn down the Tank?
Its not unthinkable that Tanks will have a way to force attention onto themselves. Hell, the Warrior clearly did it when he yanked someone in. Warhammer Online had functional Tanks in PvP, at least as i understand it from what I've been told by friends who played it.
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/yawn
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