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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,989
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Tinker>Mechinist/Gadgeteer Class/Job

    I got the idea for these from Cid and our friends from the Garlean Empire.

    Weapon: Cannon-Gauntlets: Big, bulky gauntlets that are worn on the user's off-hand, similar to the one Cid wears, allowing the user use of their main-hand for delicate work. Housed inside is a small aether-cannon, similar to Gaius'. Designed as more of a defense tool then an actual offensive weapon. Can attack up to 25 yalms away from target.

    Tinker [TNK]:
    A support-DPS class, they use both gadgets and special cannon-shells in battled for various effects. Their skills are TP based, with their offensive skills using Dexterity as their main stat, and can wear Light Armor, Robes, and Craftsman's clothing.

    Some of the gadgets could include:
    -Brave Generator: Sets up a circular AoE on the ground where the Tinker was standing that boost physical attack for any party member within it for 30 seconds.
    -Shellter Generator: Sets up a square AoE on the ground where the Tinker was standing that boost the magical defense of any party member within it 30 seconds.
    -Aetheric-Boost Generator: Sets up a small, star shaped AoE on the ground where the Tinker was standing around themselves that will boost the MP-recovery speed of any party member in it by 15% 15 seconds.
    -Vanish Unit: Places an "Invisible" effect on a targeted ally, that lasts for 5 minutes, and/or cuts their aggro by 25%. As long as the Invisible effect is on the target, they can not be detected by enemies. If the inflicted uses a skill or attacks or when they receive damage from an AoE attack, they will loose the Invisible effect. Boss enemies are immune to Invisible's effects.
    -Mirage Unit: Places a "Blink" buff with a count of two on the selected target, that lasts for 5 minutes.. One Blink will absorb one attack's damage (either physical or magical) and then dissipate. Some powerful attacks can bypass Blink (such as the Primals' killing attacks).
    -Focus Unit: Places a "Focus" buff on a targeted ally, that will last for 15 seconds. The inflicted ally's next damaging skill will have a damage boost by 10% and the Focus effect will disappear. Focus does not work on Limit Breaks or pet moves.
    -Aquaveil Unit: Places an "AquaVeil" buff on a targeted ally, that will last for 15 seconds. The inflicted ally's next spell cannot be interrupted by enemy attacks. Once the spell has been cast, AquaVeil will disappear. If the caster moves moves while casting the spell, the spell will still cancel and they will not loose the AquaVeil effect.
    -Aether Mine: Places a mine on the spot the Tinker is standing. When a foe steps on the mine, it will explode, damaging the foe, and then disappear. The Mine flashes blue where it's placed and will detonate after 30 seconds of inactivity.
    -Silence Gas Mine: Places a mine on the spot the Tinker is standing. When a foe steps on the mine, it will explode, damaging the foe, inflicting them with a Silence debuff for 3 seconds, and disappear. The Mine flashes green where it's placed and will detonate after 30 seconds of inactivity.
    -Libra Probe: Launches a probe that scans a targeted enemy. Places a "Scanned" debuff on the enemy that lowers their physical and magical defenses, that lasts for 30 seconds.

    *One Tinker can only place one Generator up at a time. Any new Generator will replace the previously placed Generator. A party (2-8 members) can only have two Generators up at a time.
    **A target can only have one Unit type of gadget used on them. Any new Unit will replace the previously placed Unit.
    ***One Tinker can only place up to three Mine type of gadgets at a time. A party (2-8 members) can only have up to six mines on the field at a time. Any newly placed Mines will replace previously placed ones.
    ****Generator and Mine type gadgets get a proficiency boost from Craftsmanship and Control.
    *****Generators have a cast time of 2 seconds. Unit and Mines are instant-cast.

    Some Cannon-Shells could include:
    -Black Out Shell: Place a Blind status effect on target
    -Molotov Shell: Launches an AoE to a designated area that places a "Burn" DoT effect on any enemy in it for 15 seconds.
    -Bomb Shell: Does a small amount of damage on a foe and places a "Countdown" debuff on them. When the Countdown debuff reaches 0, the inflicted explodes and it and foes around it receive damage.
    -Mortar Shell: Does Damage.
    -Shard Shell: Launches a random Crystal Shard from the Tinker's Inventory at a selected foe, damages them, and places a "Crystal Poison" DoT on them for 25 seconds.
    -Sidewinder Shell: Does Damage and pushes the user 10 yalms away from the target. Potency increases when flanking the targeted enemy.

    *All shells, besides Mortar Shell and Sidewinder Shell, have a cast time of 2.5 seconds. Mortar Shell and Sidewinder Shell are instant-instant.

    Other Skill Ideas:
    -Repair: Allows the Tinkerer to repair their own and others equipment during battle. Can only repair things in the Blacksmith, Armorer, and Goldsmith categories. Uses up Dark Matter. When the Mechanist Soul Gem is equipped, Repair can be used on Automatons to heal their HP based on the user's Craftsmanship and Control (and it still uses Dark Matter). If the Tinker is repairing someone else's equipment/ repairing an Automaton, the target must be close to the Tinker for this to work.

    On the Global Cooldown:
    -All Generator Gadgets
    -Black Out Shell
    -Molotov Shell
    -Bomb Shell
    -Shard Shell
    -Repair

    Off the Global Cooldown:
    -All Unit Gadgets
    -All Mine Gadgets
    -Libra Probe
    -Mortar Shell
    -Sidewinder Shot

    Skill Levels:
    1. Mortar Shell
    2. Repair
    4. Focus Unit
    6. Black Out Shell
    8. Shard Shell
    10. Aether Mine
    12. Sidewinder Shell
    *Quest* 15. Brave Generator
    18. Molotov Shell
    22. Libra Probe
    26. Silence Gas Mine
    *Quest* 30. Vanish Unit
    34. Mirage Unit
    38. Shellter Generator
    42. Bomb Shell
    46. Aquaveil Unit
    50. Aetheric-Boost Generator

    Traits and Level Obtained:
    8. Enchanted Craftsmanship and Control: Increases your Craftsmanship and Control by 2 points each.
    14. Focus Unit Upgrade: Increases Focus Unit's damage boosting effect from 10% to 15%.
    16. Enchanted Craftsmanship and Controll II: Increases your Craftsmanship and Control by 4 points each.
    20. Shell Shocked: Adds to Mortar Shell a 20% chance that the selected target will receive a 10 second "Shell Shock" DoT.
    24. Enchanted Dexterity: Increases Dexterity by 2 points.
    28. Increased Combustion: Increase the damage potency of Mine-type gadgets.
    32. Enchanted Dexterity II: Increases Dexterity by 4 points.
    36. Bonus Rounds: Adds a 5% chance that any Cannon Shell-type of ability will be automatically used a second time instantly, without using TP, having a cooldown, and/or a recast timer.
    40. Enchanted Dexterity III: Increases Dexterity by 6 points.
    44. Barrier Generator: Adds increased defense to Shellter Generator.
    48. Out with a Bang: Adds a 15% chance that any Generator-type of gadget will generate a small explosion when it disappears, damaging any enemy near it.

    Cross-Class Skills
    -Repair
    -Focus Unit
    -Aether Mine
    -Silence Mine

    Teacher: Ayoyo Ayo, Ballistics and Tech expert and current Overseer/babysitter for the Garlond Ironworks' Gridanian recruitment center, in New Gridania.
    Story:
    In order to better arm Eorzea and nurture a more peaceful future, good-old Cid has opened up the Garlond Ironworks to new recruits in Gridania. You will first be instructed to introduce yourself to the current Overseer, Ayoyo Ayo, a gruff, no-nonsense Shefell, who will fling a barrage of insults your way before asking: "Do you think you have the chops for being among Eorzea's most brightest, most talented, and, most-likely, craziest?" The Tinker questline will first start out with you testing new gadgets and "liberating" some tech from Garlean troops through out the three nations, until you and Ayoyo catch wind of a new Garlean weapon and its dark connection to the Ironworks...

    Mechanist [MEC] (TNK+ACN)
    XIV's Puppetmaster class . A Pet-DPS class that focuses on augmenting mechanical Automatons with specialized parts. Automatons get their own equipscreen, where you can change what type of Frame (which determines the Automatons skills and look) and parts you are using, with a total of 9 part-slots (two arm, two head, three body, one leg, and one crystal core) that increase the performance of Frames and/or specific moves. Parts are crafted by Alchemist, Blacksmiths, Goldsmiths, and Armorers, with a few special parts being found in Dungeons or won from quests/trials/FATEs. Parts can come in HQ. Cross-class abilities are Arcanist (including pet commands) and Archer. Their skills are TP-based and can wear Light Armor and Craftsman's Clothing. Automatons will mimic its user's emotes.

    Relic: Shooting Star, An ornate gauntlet who's design was found in the old tome now held by Laughing Sky, with a few modifications made for modern use. Named after Rinoa Heartily from FFVIII's ultimate weapon, Shooting Star. I originally thought of using Zell's Ehrgeiz but I think Rinoa's blaster edge weapons make far better comparison to my cannon-gauntlet design, seeing as they are arm-mounted crossbows that shoot boomerangs at enemies.

    Skill Ideas:
    30. Activate Automaton: Summons Automaton. You have access to this at any level, so long as you have the Soul Gem equipped. This is NOT a spell and CANNOT be effected by Swiftcast.
    30. Maintenance: Removes one debuff from Automaton. Automaton must be in range for this to work.
    35. Slapstick: Launches the user's Automaton at a selected enemy, damaging the foe, and then the Automaton will begin a slapstick routine for 5 seconds, damaging any foe in a 5 yalm radius. Can be canceled by using either using Pet Commands or ordering them to use a skill.
    40. Ventriloquy: Switches aggro from Mechanist to Automaton and increases its emnity. Can only work if Automaton is at least 5 yalms away.
    45. Overclock: Increases Automaton's damage/healing power by 50% for 10 seconds. After 15 seconds, they gain the "Overheated" debuff that lowers their action speed by 50% for 1 minute. Overheated can not be removed by spell/skill/item.
    50. Pantomime: Changes the frame of your automaton to the next in the rotation. Rotation: Spiritrever>Stormwalker>Soulsoother>Spiritrever. When changing frame, the Automaton will still us the same parts they had previously equipped to them. Any effect that was placed on the battlefield by the Automaton will disappear when the frame is switch, while any effect placed on a target will remain.

    On Global Cooldown:
    -Maintenance
    -Slapstick
    -Pantomime

    Off Global Cooldown:
    -Ventriloquy
    -Overclock
    -Automaton's Skills

    Types of Automaton Frames could include:
    Stormwalker Uses dazzling elemental spells to stupefy the opposition
    Skills:
    1. Magic Mortar: Standard attack spell.
    1. Cold Wave: Launches a column of freezing air that damages, knocks them back, and binds for 2 seconds
    20. Pyro: Launches a fiery AoE at a targeted enemy. Places Burn debuff on nearby enemies that lowers Defense, that lasts for 10 seconds.
    25. Jolt: Attacks a foe with a bolt of lightning. Places a Lowered Intelligence debuff on foe, that lasts for 15 seconds.
    40. Medeo: Drops small meteors on a targeted area for 20 seconds that damaged enemies that step into area. Each meteor that drops has it's own chance to crit or be evaded.

    Spiritrever Places a myriad of DoTs and devilish-goodies for your enemies to enjoy.
    Skills:
    1. Dia: Standard attack spell. Places Dia DoT on enemy for 18 seconds.
    1. Miasma: Same as ACN.
    20. Poly: Surrounds self in a dazzling AoE of holy light. Stuns nearby enemies for 5 seconds and places a Poly DoT on them for 24 seconds.
    25. Gravity: Places an AoE on the spot where the Automaton was standing for 20 seconds. Places a Speed lowering Debuff and Gravity Crush DoT on any enemy that enters it. You can only have one Gravity AoE up at a time.
    40. Matra Magic: Creates 4 magical orbs that will explode and damage any enemy that makes contact with them. If left alone for 5+ seconds, they will float over to the closest enemy. IF there are no enemies nearby, they will just explode on there own. You can only have 4 orbs up at a time and recasting the skill will remove all previous orbs.

    Soulsoother Use buffs and tricks to help allies
    Skills:
    1. Ruin Spikes: Places Ruin Spike buff on a Tank-classed ally, that lasts for 60 seconds. Whenever a foe hits said ally, they will receive a small amount of damage per hit, as long as the buff is up.
    1. Tractor: Pulls selected ally towards the Automaton for 5 seconds or if they reach the Automaton. Works on Binded, Petrified, and KO'ed allies. The inflicted ally can pull away to negate the effect, even if immobile.
    20. Phalanx: Places a small barrier on a selected ally that absorbs a small amount of damage, that lasts for 5 minutes or until used up.
    25. Temper: Places a Temper buff on a DPS-classed ally, that lasts for 15 seconds. As long as the buff is on said ally, there is a small chance that their next Physical Skill will not have a cooldown.
    40. Martyr: The Automaton self destructs and restores a small portion of the parties MP and TP.

    Teacher: Laughing Sky, a bold and theatrical Roegadyn Goldsmith, in Ul'dah, Steps of Nald
    Backstory:
    Upon completing the Tinkerer questline and getting Arcanist to level 15, Ayoyo will show one of the Ironworks' latest discoveries, an ancient, automaton frame. Having now expertise in the the field, Ayoyo mention an old acquaintance that specializes in robotics and automatons, Laughing Sky, who had left the Ironworks to pursue a career in show-business in his home town, Ul'dah, and sends you to get his his appraisal. Upon traveling to the Steps of Nald, you will find Laughing Sky, entertaining a small crowd, who aren't very entertained, with his automatons. Once the last of the audience leaves, Laughing Sky will approach you and will begin some technobabble about his automatons, until he notices that you are beginning to doze off. You will then explain that Ayoyo sent you, which will trigger him to begin go through a lengthy remembrance of his time in the Ironworks and how prosperous it was with his admittance to it. He'll once again noticed that you are beginning to doze off again, digress, and examine the rusted automaton. It seems it can be brought back to working condition, IF a master were to repair it, which, lucky for you, Laughing Sky is, he only needs you to do the legwork and collect all the necessary materials and parts, while he preps it. He will send you to his old colleague, Serendipity, at the Goldsmith's Guild, with a list of the needed material. Upon bringing the list to Serendipity and telling her that Laughing Sky sent you, she will moaningly remember him and give her condolences but will tell you that, while she would love to help with such a historical piece, said materials would cost a hefty amount, and ops for a trade, she will give you what you need, if you go and collect some crystal from a strong but rare monster, Starryknight, in Eastern Thanalan's Burning Wall. Once the trade is done, head back to Laughing Sky to find that Ayoyo is has arrived and is verbally chewing him up. Laughing Sky misses the point of what she is saying and laughs until he notices you with the goods. He praises you for your work, stats that everything is ready for the reconstruction, and invites you and Ayoyo to help. You smile and nod, while Ayoyo begrudgingly agrees. Cut to a photo-montage of you three doing the repairs, with a bunch of silly mishaps happening. We then return back to real time, all three of you out of breath, Sky leaning against a wall, Ayoyo clenching her knees and complaining about how hard Laughing Sky made it, and you sprawled out on the floor, in a daze. The door behind Sky opens. The Automaton pirouettes out, followed by a sunburst effect and fanfair, and hold it's position, as the three of you look at it confused. Ayoyo snaps back to reality first, remembering why she was there in the first place, and begins to chew Laughing Sky out again, who is til staring at the automaton confused, until you calm her down. Noticing that Sky still isn't paying attention, she hits him over the head with a large, ancient tome, in a comedic fashion, bring him back to reality. He begins to excitedly exclaim about the automatons craftsmenship and his genius, until Ayoyo hits him again. She then explains that the tome she has been hitting him with another automaton near where they discovered this one. It's filled with various blueprints and text about automatons! Laughing Sky starts to get giddy and begins rapidly technobabbling about the text's mastery and how he and he alone is qualified for such information, until Ayoyo hits him again, this time knocking him out and knocking out a gemstone that was on the cover of the book. She then turns to you, you wince. She suggests that you take the automaton for some field-testing and that she will leave the tome with Sky to decode, how is now snoring. She places it upon his stomach, pats him on the head, and walks off. You then see the automaton pick up the crystal and try to hand it to you. You take the crystal and it begins to glow as the automaton begins to clap in excitement. Its the Mechanist Soul Gem. The Mechanist questline will you learning more about the origin of your automaton with Laughing Sky, silly antics and all.

    Gadgeteer [GDT] (TNK+CNJ):
    XIV's Corsair class, with some of Tactics Advanced/A2's Gadgeteer/Tinker and Gambler thrown in. A Support/DPS class who use the mysterious Pandorica, am ancient device that cast various effects depending on what you roll and who you have selected, ally or foe. Comes in two flavors: Pandorica-White, which focuses on healing and buffing a selected ally and relies on Mind, and Pandorica-Black, which focuses on damaging, debuffing, and debilitating a selected foe and relies on Intelligence. When targeting another player/party-member, the Pandorica will us its effect on them. Besides the Pandoricas, their skills are suppose to have longer cooldowns. Cross-Class skills are Conjurer (Cleric Stance included) and Arcanist. Their skills are MP-based and can wear Light Armor, Robes, and Craftsman's Clothing.

    Relic: Gleisburst, a gauntlet based on those worn by high-ranking Garlean officials but modified to Agrippa's specifications. The name comes from the FFTA series, with it being the strongest Knuckle weapon, the weapon type Gadgeteers/Tinkers weild.

    Possible Skills could include:
    30. Pandorica: Uses Pandorica. Can be used at any level, as long as the Soul Gem is equipped. Uses Pandorica-White when an ally is targeted and Pandorica-Black when foe is targeted. Only Pandorica-White is usable under level 30. Shows up as 2 separate icons for Pandorica-White and Pandorica-Black.
    35. Etheric Dice: Throws 2 6-sided dice on to the field and replenishes the user's MP based on the 2 numbers added together and times by 20.
    ---------------------------------------------------
    Paired together
    40. Roll Up: Adds a +1 to your next Pandorica roll. If 14 is rolled, then 1 will go into effect. If Roll Down is up while this skill is used, the Roll Down effect is negated.
    40. Roll Down: Minuses a +1 from your next Pandorica roll. If 1 is rolled, then 14 will go into effect. If Roll Up is up while this skill is used, the Roll Up effect is negated.
    ----------------------------------------------------
    45. Evens Only: Your next roll will be an even number. This roll will NOT be effected by Roll Up, Roll Down, and/or Random Deal.
    ----------------------------------------------------
    Paired Together
    50. Random Deal-White: Rolls a number between 1-14, minus Dud numbers (3, 5, 8, 10, and 13), and places a "Random Deal-White" buff on the user with the number just rolled. The next time the users uses Pandorica-White and rolls a dud, the number on the Random Deal-White buff will be used instead.
    50. Random Deal-Black: Rolls a number between 1-14, minus Dud numbers (1, 4, 6, 9, and 12) and places a "Random Deal-Black" buff on the user with the number just rolled. The next time the users uses Pandorica-Black and rolls a dud, the number on the Random Deal-White buff will be used instead.

    On Global Cooldown
    -Pandorica
    -Etheric Dice

    Off Global Cooldown
    -Roll Up
    -Roll Down
    -Evens Only
    -Random Deal-White
    -Random Deal-Black-

    Some Pandorica-White roll-effects could include:
    -1: Gold Battery: Castes AoE effect on the target that cures HP.
    -2: Mog Dance: Castes a Regen-effect on target, that lasts for 15 seconds. A moogle with fly around them while the effect is on them.
    -3: Dud
    -4: Joker's Death: The target takes a moderate amount of damage, has all curable debuffs removed, and gains a regen-like buff, that lasts for 25 seconds.
    -5: Dud
    -6: Fat Choco Cure: Summons Fat Chobobo to come and cast Medica II-esque spell on the target. Mini-chocobos will fly around the heads of those with the regen effect on them.
    -7: Rapture: Cast an AoE effect that removes all status-ailments on those in range. Angel wings will appear on the target as a useless buff.
    -8: Dud
    -9: Ether Shell: Summons a toy-moogle-soldier to shoot an ether at the target that restores 60MP and 60 TP
    -10: Dud
    -11: Wall: Cast AoE effect on target that grants Stoneskin (Graniteskin version)
    -12: Red Spring: Cast Haste effect on target.
    -13: Dud
    -14: Lucky Girl: Increases the Critical Hit stat of the target, that lasts for 15 seconds. While effect is on, a picture of a female Miqo'te wearing a swimsuit will float above the target, in homage to Cait Sith's Lucky Girl Limit break from Final Fantasy VII.

    Some Pandorica-Black roll-effects could include:
    -1: Dud
    -2: Explosion: Releases an explosion that damages any foe or ally within range around the user.
    -3: Chainsaw: A high damage attack that places a "Defense Down" debuff on the targeted foe, that lasts for 13 seconds.
    -4: Dud
    -5: Blaster: Damages foes in a frontal column and places Paralyzed debuff on them, that lasts for 15 seconds.
    -6: Dud
    -7: Gil Magnet: Damages targeted foe and grants the user gil equal to 77% of the damage.
    -8: Laser: Launches a probe into the air that shoots small beams of lights around where the targeted foe was standing, damaging any who enter, for 10 seconds.
    -9: Dud
    -10: Triple Foul: Launches an odd ball at the targeted foe that places Blind, Poison, and Silence debuffs on target, that last for 30 seconds.
    -11: Aetheric Helix: Damages foe and places an "Aetheric Helix" DoT on the target for 25 seconds.
    -12: Dud
    -13: Eerie Sound Wave: Removes all buffs from selected target.
    -14: All Creation: Releases a giant sphere of pure aether where the Gadgeteer is standing, that does heavy damage to the first foe that touches it. Disappears after 20 seconds.

    Teacher: Cornell, a jovial but mysterious Hyur who is in need of a tech-savvy adventurer, found in Costa del Sol.
    Backstory:
    Upon completing the Tinkerer questline and getting Conjurer to level 15, Ayoyo will mention a request sent from Costa del Sol about a lost, Garlean weapon. This will lead you to an odd Hyur, Cornell, relaxing on the beach, fruity drink and scantly-clad Miqo'te in hand. After his pleasantries, he will present a file about the mad, Garlean inventor, Agrippa Van Iovita, and the last invention she created before fleeing the Empire, and asks you to investigate while he deals more "rigorous" issues (while he stares at some Miqo'te playing in the water). Your investigation leads you to the Western part of Upper La Noscea, to fight a giant, garish robot. Upon betting the robot, you will be lead to where Agrippa's resting place lies, along with her last invention, the Pandorica, one of her old tomes, and the Gadgeteer Soul Gem. Return to Costa del Sol to give Cornell the tome and Pandorica. His jubilation at getting the olden tech will be short-lived, as he discovers he has no idea how it works, until he rolls a 4, causing the Pandorica to use Joker's Death, which gives everyone a good fright. He then tosses the Pandorica to you and looks at the tome. He begins to read it aloud, with it talking about other tomes hidden in various locations with instructions on how to use the device. However, it seems the locations are hidden in various riddles, cyphers, and puzzles in the tome. So Cornell makes you a deal, he will leave the Pandorica with you, for now, while he deciphers the locations of the tomes for you to go get for him. You agree. He then says that you should get acquainted with the device, while he begins decoding...later, he has a beach to enjoy! The Gadgeteer questline will be you going to where ever Cornell sends you, learning about the Pandorica, its zany creator, her escape from the Empire, and about your patron's connection to it all.

    Sorry if the jobs seem to complex, convoluted, and/or broken. >A>()
    (4)
    Last edited by Mimilu; 04-03-2014 at 01:30 PM. Reason: Add more + edit

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
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    Ala Mhigo
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    8,249
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ironically, your description of Tinkerer is very much what SE originally was planning Arcanist was going to apparently be in 1.0 (use traps in battle). Presumably though they just couldn't work out issues with balance and hence the class was dummied out of the game - ACN itself being repurposed and redesigned as a psuedo summoner/enfeebling class.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,989
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Oh yeah, I forgot about that. >w>()
    They should have switch its name with Conjurer while they were redoing the class, it would have made more sense...
    (0)

  4. #4
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,989
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    There, I did a massive edit to this.
    I would like to hear your thoughts on this (which I'm sure will be how they won't work ingame but input is always nice >w> ).
    (0)

  5. #5
    Player
    Mimilu's Avatar
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    Nov 2013
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    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    There just added two giant walls of text for backstory.
    (0)

  6. #6
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,989
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I added some skills to Tinker... >A>()
    (0)

  7. #7
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
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    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Well that was certainly an entertaining read. And it always fun to make up your own classes. I like the idea, personally I've always liked a mechanic styled class in any RPG.

    The only two things I'd say would end up being downright annoying for the player, is having to farm extra gear for your automatons, and relying on RNG for a support/healer.

    I'd say the automaton parts should come from quests so they don't pollute drops for other classes, and don't slow you, gearing yourself, down.

    The RNG support/healer thing, though I imagine some hilarious situations (hilarious for me anyways), would just frustrate the player I think. And that's mostly because you'd be picked absolutely last for a healing role. So it needs to bring more to the table to make it worthwhile. Personally I'd make it a support damage dealer with buffs and heals for your allies, debuffs and damage on your foes. If you roll a buff on a foe, its a dud and debuffs on allies are also a dud. You pick your target roll the dice and hope for something helpful, without being in too important of a role in the group that could make or break your encounter with RNG. That way it may not always work, you're still playing with chance, but you aren't overly punished at the same time.

    P.S. Gadgeteer limit break "Flip the table" Raise everyone in a 6y radius around you and deal high damage to your target. :P
    (1)

  8. #8
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
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    3,989
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HoneyBiscuit View Post
    The only two things I'd say would end up being downright annoying for the player, is having to farm extra gear for your automatons, and relying on RNG for a support/healer.
    Thank you for the feedback. ;w;

    What if the automaton parts were crafting exclusive (minus a few special parts)? It would connect with Tinker's background of being mechanics/crafters and give crafters something to make/sell (which I feel this game really watered down).

    As for Gadgeteer being a Support DPS, that could be interesting. I would probably have to only use one Pandorica and add some numbers but having each one have two effects, depending whether you have an ally of foe selected could be interesting. >w>
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  9. #9
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Wow that was a lot to read and about 3/4 of the way through I had to just give up. You have some really awesome ideas in here and I hope they do something like this in the game. I don't know how you have time to come up with all this...LOL
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  10. #10
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,989
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikedizzy View Post
    Wow that was a lot to read and about 3/4 of the way through I had to just give up. You have some really awesome ideas in here and I hope they do something like this in the game. I don't know how you have time to come up with all this...LOL
    Thank you very much. >//w//>
    I didn't mean for it to be so long but I wanted to give the class and jobs more substance so people could start to see how they could function in game.
    Also, this didn't take that much time, I just keep editing and adding to it... >w>()
    (0)

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