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  1. #11
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    I thought this thread was going to have something to do with the fact that you have to play a mage (THM for example, like the topic title) in order to get Guildmark traits suitable for a melee class (MRD for example). Thus the reasoning for "but I don't wanna be a THM..."

    I always thought it was funny how you had to level a mage class to 36+ to get a trait that converts 10 of a stat you don't even use on a melee, like INT, into a stat you actually want like STR.
    (0)

  2. #12
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    I slightly agree with the OP but I see it as a way to experiment with other classes. Maybe there should be "Guild" leves or class leves beside Faction and normal leves that dish out the Guild marks instead?
    (0)
    'United we stand, Divided they fall'

  3. #13
    Player

    Join Date
    Jun 2011
    Posts
    4
    Those skills are actually for the experimenters, allowing you to play DoM and DoW stuff without being totally gimped. The idea is that you've got points in say, int, that you can use the skills to convert to str while you're playing a DoW without having to constantly reassign.
    (0)

  4. #14
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    lol i thought the traits were rather handy for crafters too
    (0)
    'United we stand, Divided they fall'

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