You are invited to add your whishes too!
Trash:
- sometimes larger pulls
Mostly we have 3-4 Enemies per pull... I wanna see mobs with different strenght and hitpoints. So Tanks have to pick the hard ones and DD focus the "real" trash. If tank grabs all of em he would have a hard time.
- CC for trash pulls
Roots, mezzes and snares are largely not used at all. But they do exist!
Bosses:
- ressource management
My impression atm is that only a WHM has ressource problems, sometimes the monk too. So adjust the TP/MP regeneration of classes and skills.
- new mechanics to consider
1.) Range check in boss fights, stay close = more dmg. But it has to cost, for sure. Longer casts for example.
2.) Ipsen castle (FFIX) would be cool
3.) Run encounter
4.) Gauntlet
5.) Book Fight in FFIX (meele opens Book, Mages nuke it)
Keep in mind I did not see all bosses ingame till today.