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  1. #1
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50

    Dungeon mechanics I'd like to see

    You are invited to add your whishes too!

    Trash:
    - sometimes larger pulls
    Mostly we have 3-4 Enemies per pull... I wanna see mobs with different strenght and hitpoints. So Tanks have to pick the hard ones and DD focus the "real" trash. If tank grabs all of em he would have a hard time.
    - CC for trash pulls
    Roots, mezzes and snares are largely not used at all. But they do exist!

    Bosses:
    - ressource management
    My impression atm is that only a WHM has ressource problems, sometimes the monk too. So adjust the TP/MP regeneration of classes and skills.
    - new mechanics to consider
    1.) Range check in boss fights, stay close = more dmg. But it has to cost, for sure. Longer casts for example.
    2.) Ipsen castle (FFIX) would be cool
    3.) Run encounter
    4.) Gauntlet
    5.) Book Fight in FFIX (meele opens Book, Mages nuke it)

    Keep in mind I did not see all bosses ingame till today.
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  2. #2
    Player
    TychoCelchu's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    110
    Character
    Cyrus Skywalker
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    This would make things more interesting. That being said, I feel like they're starting to do more with the dungeons. The newest dungeons (the HMs and Pharos) have added more trap-like situations and more complicated mobs. Both of which I really enjoyed. I'd like to see more new mechanics/traps with the next group of dungeons
    (0)
    If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die... I must simply laugh

  3. #3
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    WHM is the only job that doesn't have resource management. Instead of having an active way to recover their MP other than lolshroud, they have to wait around for it to regenerate. Scholar, on the other hand, has loads of ways to restore MP or go without MP until their ways to restore it are available again. Gee, I wonder which one is more fun to play? The one where you take a very active role in making sure you have the resources to keep up with healing, or the one where you wait around and do nothing?

    I WONDER.

    Conjurer/white mage should get something to restore MP more reliably (i.e. Water spells that do damage while restoring MP, which would fit nicely in with the conjurer lore and flavor). At the very least, letting them cross-class Aetherflow at half strength would help.
    (0)
    Last edited by synaesthetic; 12-31-2013 at 04:37 AM.

  4. #4
    Player
    Uchia's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Maxwell Uchia
    World
    Gilgamesh
    Main Class
    Culinarian Lv 50
    I'd like to see the attacks bosses do become random not scripted, like here's landslide next comes plumes and so on, make it random keep people on there toes.
    (0)

  5. #5
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Uchia View Post
    I'd like to see the attacks bosses do become random not scripted, like here's landslide next comes plumes and so on, make it random keep people on there toes.
    When you do random attacks on bosses, they need to have "tells." Right now the attack animations are desynced from the actual attacks.

    A boss that was completely random would be very unfun in this game because you'd spend the entire fight staring at its cast bar (which I already do enough of on ADS).

    This combat system is not suited for random mob behavior. It'd have to be a lot more active, with active dodges and avoidance moves. It'd have to be a lot more like TERA or Neverwinter to enable the players to deal with largely random mob behavior.
    (0)

  6. #6
    Player
    Fumamyena's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Johnny Blaze
    World
    Balmung
    Main Class
    Conjurer Lv 50
    As a WHM even in difficult fights I rarely have an MP problem unless someone isn't doing what they should be. Things like pulling hate off a tank, attacking the wrong mobs, not avoiding the giant red AoE's, or the rippling plumes.
    (0)

  7. #7
    Player
    Fors's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Fors Taki
    World
    Adamantoise
    Main Class
    Arcanist Lv 65
    I'd like to see a boss fight where the boss randomly makes a copy of one or more of your party members (100% same stats/spells as you!) and then your party has to fight not only the boss, but a copy of yourselves as well.
    (0)

  8. #8
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fors View Post
    I'd like to see a boss fight where the boss randomly makes a copy of one or more of your party members (100% same stats/spells as you!) and then your party has to fight not only the boss, but a copy of yourselves as well.
    That would be too easy. We'd smash the clone in seconds with player levels of HP. It already happens that way in PvP.
    (0)

  9. #9
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Don't underestimate the potential here. LotrO had a Boss summoning spirits which had the abilities the classes had. Holy lord, some of em have been pretty rough, but fun.

    Another mechanic was a so called corruption. At least it simply was a removable buff the enemy got. The developers could play with the weirdest thing here. More/less damage, HoT, area debuff, cross functions (buff removed more magic dmg, buff up more melee), melee un-/friendly aura or stackable in itself.
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  10. #10
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Oh, there are lots of mechanics that I would like to see that I haven't seen - some I have.

    Example of have seen- In EQ an encounter would detect classes and banish certain roles at different stages- "Be gone, priest! You cannot save your friends!"

    That was cool and a bit more dynamic.

    Healers always heal- I would like to see a raid mechanic that let's healers do something else- examples:

    Healers morph into giant statues that either protect the raid from damage for a certain phase while dps is on the boss (would be a dps check, but healers would be cool statues)

    Healers could become avatars that damage a boss, while dps on the boss heals the raid (damage done heals raid instead of hurts boss)

    Maybe a dps check with a machine that is fueled by aetheric energy- you have to fill it up by dpsing it to a certain amount (like titan's heart) then it blasts the boss.

    I don't know, there are lots of different things they can do.
    (0)

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