Clarity
I'm not advocating 100% transparency in crafting but rather a better understanding of how things work. We gained a good bit of info on how to help HQ's by boosting the proper hands stat (ie dex-main hand WVR, MND-off hand weaver) and we vaguely learned that craftsmanship VS magic.craftsmanship affect different recipes each, but not at the same time?. But the involvement of control and what it does has yet to be revealed. Also many of the DOH skills appear confusing. Quality is obviously used to increase HQ rates and get a better HQ+2/3 but its not obvious.What I would ask is more overall clarification of crafting, a better way to learn if an item is craftsmanship based or m.craftsmanship based, a re-wording of some skills to make it clearer when to use them, a clear explanation of what control does, and a better explanation of how quality affects HQ.

Examples of crafting issues:
Flawlessness - Temporarily prevents increases in risk. Most effective for parts. No explanation of what risk is.
Epiphany - Increases chances for improved craftsmanship from next action. Most effective for parts. No explanation of what craftsmanship is. Could be a typo and just refers to quality.

One of the big complaints is when a person fails a synth and they don't know what to do differently to fix the problem. If there were better tools and more understanding of how things worked then people would be more interested in crafting and complain less.